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get_loot_table

Retrieve loot tables for RPG sessions by ID or creature type to determine item drops during gameplay.

Instructions

Get a loot table by ID or creature type.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idNo
creatureTypeNo
crNo
sessionIdNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It mentions retrieval by ID or creature type but lacks details on permissions, error handling, rate limits, or what happens if multiple parameters are provided. This is a significant gap for a tool with four parameters.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence with no wasted words. It's front-loaded with the core action and immediately specifies the key parameters, making it easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity (4 parameters, 0% schema coverage, no annotations, no output schema), the description is incomplete. It doesn't explain return values, error conditions, or the interplay between parameters like 'id' and 'creatureType', leaving the agent with insufficient context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate. It only mentions 'ID or creature type', covering two of the four parameters (id, creatureType) but ignoring 'cr' and 'sessionId'. This partial coverage leaves key parameters undocumented.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb ('Get') and resource ('loot table'), specifying it can be retrieved by 'ID or creature type'. It doesn't explicitly differentiate from sibling tools like 'list_loot_tables' or 'generate_loot', but the purpose is unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as 'list_loot_tables' for browsing or 'generate_loot' for applying a loot table. The description only states what it does, not when it's appropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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