rpg-mcp
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TDQS
Scored across 196 tools
The tool set has significant overlap and ambiguity, with many tools performing similar functions or having unclear boundaries. For example, multiple tools handle concentration (break_concentration, check_automatic_concentration_break, check_concentration_duration, check_concentration_save, get_concentration_state), corpse management (advance_corpse_decay, cleanup_corpses, create_corpse, get_corpse, get_corpse_by_character, get_corpse_inventory, harvest_corpse, list_corpses_in_encounter, list_corpses_nearby, loot_corpse), and terrain generation (generate_terrain_patch, generate_terrain_pattern, update_terrain), making it difficult for an agent to choose the right one without deep context. While descriptions help, the sheer number of overlapping tools creates confusion.
Tool names are mostly consistent with a verb_noun pattern (e.g., create_character, update_character, delete_character, get_character), which aids predictability. However, there are minor deviations such as dice_roll (noun_verb), load_tool_schema (verb_noun_noun), and some tools using abbreviations like aoe or xp, slightly reducing uniformity. Overall, the naming is readable and follows clear conventions, with only occasional inconsistencies.
With 196 tools, the count is excessive for an RPG server, leading to overwhelming complexity and redundancy. Many tools could be consolidated (e.g., multiple concentration or corpse tools), and the high number suggests poor scoping. While RPG domains can be broad, this magnitude exceeds typical well-scoped sets (3-15 tools) and indicates a lack of focus, making it challenging for agents to navigate efficiently.
The tool set provides comprehensive coverage for RPG domains, including character management, combat, quests, world-building, narrative notes, and item systems. It supports full CRUD operations (e.g., create_character, get_character, update_character, delete_character) and lifecycle workflows (e.g., from character creation to combat to looting). There are no obvious gaps; tools like initialize_session and spawn_preset_encounter streamline complex tasks, ensuring agents can handle most RPG scenarios without dead ends.