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Alternatives to rpg-mcp

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    Related Servers

    • A
      license
      Not graded
      quality
      C
      maintenance
      An MCP server that enables AI agents to act as dynamic dungeon masters for text-based RPGs with dynamically generated rule systems and comprehensive game state management.
      11 npm
      14
      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      Enables creation and management of structured game worlds for text adventures and RPGs with character creation, world generation, and natural language interaction through AI integration.
      1
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI to act as Game Master for tabletop RPGs with deterministic dice, five-tier outcomes, FitD-style stress, combat tracking, clocks, investigations, NPC relationships, and world generation via 134 tools over MCP.
      2
      MIT
    • A
      license
      A
      quality
      A
      maintenance
      Holonovel turns a tabletop RPG rulebook and an AI client into a running game. The server enforces every rule and remembers your campaign as structured state the AI can't forget; the AI just narrates. D&D 5e, Starfinder, or any rulebook.
      36
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI agents to run an AI-driven text interactive fiction engine by initializing a worldview from a setting, resolving player actions through academic combat, trade, social and karma models, pulling narration context, advancing turns, and tracking emergent events across million-turn campaigns with tiered memory and summaries. Also imports SillyTavern character cards and world-info lorebooks, travel and codex tracking, snapshots, and serves a read-only live status panel.
      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      A procedurally-generated murder mystery game engine that enables AI agents to generate mysteries, interrogate AI suspects with memory and emotions, search for clues, and solve crimes through MCP tools. Features RAG-powered investigation tools for searching conversations, detecting contradictions, and cross-referencing testimony.
      MIT

    TDQS

    C2.7/5.0

    Scored across 196 tools

    Disambiguation2/5

    The tool set has significant overlap and ambiguity, with many tools performing similar functions or having unclear boundaries. For example, multiple tools handle concentration (break_concentration, check_automatic_concentration_break, check_concentration_duration, check_concentration_save, get_concentration_state), corpse management (advance_corpse_decay, cleanup_corpses, create_corpse, get_corpse, get_corpse_by_character, get_corpse_inventory, harvest_corpse, list_corpses_in_encounter, list_corpses_nearby, loot_corpse), and terrain generation (generate_terrain_patch, generate_terrain_pattern, update_terrain), making it difficult for an agent to choose the right one without deep context. While descriptions help, the sheer number of overlapping tools creates confusion.

    Naming Consistency4/5

    Tool names are mostly consistent with a verb_noun pattern (e.g., create_character, update_character, delete_character, get_character), which aids predictability. However, there are minor deviations such as dice_roll (noun_verb), load_tool_schema (verb_noun_noun), and some tools using abbreviations like aoe or xp, slightly reducing uniformity. Overall, the naming is readable and follows clear conventions, with only occasional inconsistencies.

    Tool Count2/5

    With 196 tools, the count is excessive for an RPG server, leading to overwhelming complexity and redundancy. Many tools could be consolidated (e.g., multiple concentration or corpse tools), and the high number suggests poor scoping. While RPG domains can be broad, this magnitude exceeds typical well-scoped sets (3-15 tools) and indicates a lack of focus, making it challenging for agents to navigate efficiently.

    Completeness5/5

    The tool set provides comprehensive coverage for RPG domains, including character management, combat, quests, world-building, narrative notes, and item systems. It supports full CRUD operations (e.g., create_character, get_character, update_character, delete_character) and lifecycle workflows (e.g., from character creation to combat to looting). There are no obvious gaps; tools like initialize_session and spawn_preset_encounter streamline complex tasks, ensuring agents can handle most RPG scenarios without dead ends.

    Maintenance

    ActivityStale
    ResponsivenessResponsive