bodies_to_components
Convert root-level bodies into named components while preserving world position. Enables joint and motion setup in multi-body designs by making bodies compatible with component-based joints.
Instructions
Convert root-level bodies into named components, preserving world position. mapping is {body_name: new_component_name}. Multi-body designs need this before joint/motion work — Fusion's joints operate on components, not bodies.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mapping | Yes |