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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}
logging
{}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
extensions
{
  "io.modelcontextprotocol/ui": {}
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
eden_start_gameB

Start Eden and open a base game file. Optionally install/apply a separate update before booting when the Eden control endpoint is available.

eden_wait_for_stateA

Continue waiting for a previously started Eden process to expose control or produce its first frame. Use this after a retryable eden_start_game timeout; no second process is started and a separate update load request is never duplicated.

eden_validate_launchB

Perform a bounded read-only preflight for base/update paths, sampled fingerprints, normalized title-ID compatibility, version hints, and optional LayeredFS patch layout.

eden_stopB

Stop the Eden process started by this MCP server.

eden_create_sessionA

Create an idle Eden session with a cloned portable profile and independent executable. Pass the returned session_id to all normal control tools.

eden_list_sessionsA

List the default and managed Eden sessions with state, PID, and profile path.

eden_check_environmentA

Check standalone executable, profile, keys/NAND hints, allowed paths, session storage, and optionally launch a short authenticated endpoint probe.

eden_stop_sessionA

Stop and forget one managed Eden session. Its isolated files are retained unless remove_profile is true.

eden_get_session_storageA

Inventory managed-session disk usage and classify active, reclaimable, protected, unconfirmed, and legacy directories. This tool never deletes files.

eden_cleanup_sessionsA

Apply retention only to valid, stopped, unprotected Eden MCP session profiles. Defaults to dry-run and never removes active, protected, unconfirmed, or legacy paths.

eden_stage_patchA

Atomically copy an unpacked RomFS/ExeFS/cheat patch into a stopped managed session's isolated user/load directory. The default profile cannot be targeted; links and key, firmware, NAND, or save-like roots are rejected.

eden_statusC

Get the managed Eden process, backend, screen, game paths, and capabilities.

eden_get_capabilitiesA

Return emulator-mcp-capabilities contract 1.0 for the selected session, including available, conditional, and unavailable launch/input/capture/diagnostic operations.

eden_get_screen_sizeA

Get the current Eden render coordinate space in pixels. Use these dimensions for touch coordinates when no screenshot has just been taken.

eden_press_keyA

Send a host keyboard key to Eden. The key is resolved through Eden's active input profile. Supported names include A-Z, 0-9, F1-F24, arrows, Enter, Escape, Space, Tab, Backspace, Delete, Home, End, PageUp/PageDown, Shift, Ctrl, Alt, and Meta.

eden_press_buttonA

Send a Nintendo Switch button directly to a player through Eden's virtual gamepad. Supported buttons are A/B/X/Y, L/R/ZL/ZR, Plus/Minus, D-pad directions, LStick/RStick, SL/SR, Home, and Capture. Requires the Eden control endpoint.

eden_run_input_scriptA

Run a validated sequence of waits, key/button actions, Switch button chords, touches, and visual-change checkpoints. Held inputs are released after failures and by default at normal completion. Analog steps are rejected until the control protocol supports them.

eden_touch_screenA

Touch Eden at screenshot pixel coordinates. Supports tap, long_press, swipe, down, move, and up. For swipe, provide end_x and end_y. source_width/source_height should match the screenshot used to choose coordinates; if omitted, the current render size is used.

eden_take_screenshotA

Capture the current Eden render surface and return it as a PNG image. Optionally save a copy to an absolute or relative .png path. Use the returned image's pixel dimensions for subsequent touch coordinates. Do not cache screenshots.

eden_capture_sequenceA

Capture 2-12 native frames over time and report perceptual differences, sampled frame hashes, and frozen/periodic/moving classification for visual loop evidence.

eden_get_logsA

Read the tail of Eden's eden_log.txt. Optionally return only lines containing a case-insensitive substring. This also works after Eden exits.

eden_diagnose_game_issueA

Collect a bounded, shareable gameplay failure report with process context, detailed logs, repeated-message analysis, surrounding event context, and heuristic hints for game load, patch loop, video loop, or missing patch/localization output. Partial results are returned when status or log flushing fails.

eden_export_diagnosticsA

Export a bounded, path-redacted ZIP containing a diagnostic report, structured log entries, manifest hashes, and an optional screenshot. Keys, firmware, game content, patches, saves, configuration, environment variables, and tokens are excluded.

eden_get_runtime_metricsB

Sample control status and summarize bounded FPS, frame-time, shader, and video signals from current runtime evidence. Unavailable counters are returned as null.

eden_advise_compatibilityA

Return ranked, reversible compatibility experiments from current diagnostics and metrics. This tool never changes emulator settings.

eden_list_artifactsA

List only diagnostic artifacts generated by Eden MCP and their bounded sizes.

eden_cleanup_artifactsA

Apply retention only to Eden MCP diagnostic bundle names. Defaults to dry-run; game, profile, patch, save, key, firmware, and arbitrary user files are outside scope.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription
eden-capabilitiesDefault-session emulator-mcp-capabilities contract 1.0

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