Eden MCP
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Eden MCPPress the A button and take a screenshot."
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Eden MCP
Local Model Context Protocol server for automating the Eden Nintendo Switch emulator.
Version 0.4.0 supports a relocatable Windows layout, isolated parallel sessions, native screenshots, host-key and virtual-controller input, touch, bounded logs, and optional base-plus-update boot.
Full MCP automation requires the control-enabled custom Eden build. An official or otherwise unpatched Eden binary provides only the reduced Windows desktop fallback and cannot provide direct Switch buttons, multi-touch, native occlusion-safe screenshots, game readiness, or separate update installation. Download the matching build from theEden control build release, or use the Eden MCP portable release, which already includes it.
See the full documentation for installation, configuration, tool contracts, safety behavior, and test evidence.
The corresponding control-enabled Eden source is available at https://github.com/Leuconoe/eden/tree/eden-mcp-v0.4.0. Releases never include console keys, firmware, NAND data, game files, updates, saves, or screenshots.
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