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load_sprite

Load a texture into a Sprite2D node in Godot by specifying the project, scene, node path, and image file location.

Instructions

Load a sprite into a Sprite2D node

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesPath to the scene file (relative to project)
nodePathYesPath to the Sprite2D node (e.g., "root/Player/Sprite2D")
texturePathYesPath to the texture file (relative to project)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It states the action ('Load') but doesn't clarify if this is a read-only operation, a mutation, what permissions are needed, or potential side effects (e.g., overwriting existing textures). For a tool with 4 parameters and no annotations, this is a significant gap in transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that directly states the tool's purpose without any fluff or redundancy. It's appropriately sized and front-loaded, making it easy to parse quickly.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity of a 4-parameter tool with no annotations and no output schema, the description is incomplete. It lacks details on behavioral traits, return values, error handling, or how it fits into the broader Godot workflow, making it inadequate for full contextual understanding.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema description coverage is 100%, with clear descriptions for all 4 parameters (e.g., 'Path to the Godot project directory'). The description adds no additional parameter semantics beyond the schema, so it meets the baseline of 3 for adequate coverage without adding extra value.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Load') and resource ('a sprite into a Sprite2D node'), making the purpose understandable. However, it doesn't differentiate from siblings like 'add_node' or 'create_scene', which might also involve sprite manipulation in Godot projects, so it's not fully specific to sibling context.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives like 'add_node' or 'create_scene'. The description implies usage for loading sprites but doesn't specify prerequisites, exclusions, or contextual scenarios, leaving the agent to infer usage from the tool name alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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