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get_uid

Retrieve the unique identifier (UID) for files in Godot 4.4+ projects to enable precise file referencing and management within the game engine.

Instructions

Get the UID for a specific file in a Godot project (for Godot 4.4+)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
filePathYesPath to the file (relative to project) for which to get the UID
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It states the tool's purpose but does not describe how it behaves: e.g., whether it reads from disk or memory, error handling for invalid paths, performance implications, or if it modifies any state. This leaves significant gaps for an agent to understand operational traits.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that front-loads the core purpose without unnecessary details. Every word contributes to understanding the tool's function, making it appropriately sized and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity of file operations in Godot projects, no annotations, and no output schema, the description is incomplete. It does not explain what a UID is, how it's used, or what the return value looks like (e.g., string format, error cases). This leaves the agent with insufficient context for reliable tool invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% description coverage, clearly documenting both parameters. The description adds no additional meaning beyond the schema, such as explaining UID format or path conventions. Since schema coverage is high, the baseline score of 3 is appropriate, as the description does not compensate but also does not detract.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Get') and resource ('UID for a specific file in a Godot project'), specifying the target context (Godot 4.4+). It does not explicitly differentiate from sibling tools like 'get_project_info' or 'update_project_uids', which might also involve UIDs, but the focus on a specific file is clear.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. For example, it does not mention if this is for debugging, asset management, or when 'update_project_uids' might be more appropriate. The description implies usage for Godot 4.4+ projects but lacks explicit context or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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