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create_scene

Generate a new Godot scene file by specifying project directory, save location, and root node type to build game environments.

Instructions

Create a new Godot scene file

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesPath where the scene file will be saved (relative to project)
rootNodeTypeNoType of the root node (e.g., Node2D, Node3D)Node2D
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden but only states what the tool does at a high level. It doesn't disclose behavioral traits like whether this overwrites existing files, requires specific project states, has side effects on the editor, or returns any confirmation/error information.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, clear sentence with zero wasted words. It's front-loaded with the core action and resource, making it immediately scannable and efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a creation tool with no annotations and no output schema, the description is insufficient. It doesn't explain what happens after creation, error conditions, or how this integrates with the Godot workflow. Given the complexity implied by sibling tools and lack of structured safety hints, more context is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all three parameters thoroughly. The description adds no additional parameter semantics beyond what's in the schema, maintaining the baseline score for high schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Create') and resource ('new Godot scene file'), making the purpose immediately understandable. However, it doesn't differentiate from sibling tools like 'save_scene' or 'add_node', which might have overlapping functionality in the Godot context.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives like 'save_scene' or 'add_node'. It doesn't mention prerequisites, constraints, or typical scenarios for creating a new scene versus modifying existing ones.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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