Create Model
create_modelTurn a natural-language request into an AssetSpec for an editable Bedrock humanoid robot with palette, rig, and idle/walk/attack clips, then return pending approval for Blockbench review.
Instructions
Propose an editable humanoid robot with palette, articulated rig, and idle/walk/attack clips in a NEW Bedrock project tab. Translate natural language into AssetSpec; only robot/bedrock is implemented. Returns pending_approval. Ask the artist to approve in Blockbench, then poll get_operation. Eye color is bright cyan, not an emissive shader.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| spec | Yes | ||
| request_id | Yes | Unique operation ID. Reuse the SAME ID and parameters when retrying; never regenerate on a timeout. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| data | No | ||
| error | No |