animate_existing
Add procedural animations to an existing Spine 4.2 skeleton. Auto-maps bones by name, generates idle, walk, run, jump, attack, hit animations, and returns updated JSON.
Instructions
Add procedural animations to an EXISTING Spine 4.2 skeleton JSON.
The skeleton's bones are auto-mapped to canonical roles by name. Bones whose names already follow the role convention (head, leg_upper_left, ...) map directly; others are ignored by the generators. Returns JSON with the updated project path and the animations added.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| skeleton_json_path | Yes | ||
| animations | Yes | ||
| out_dir | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |