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Glama
K-ulucay

spine-anim-mcp

by K-ulucay

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
list_animation_typesA

List the procedural animation types this server can generate.

describe_animation_typeA

Return the tunable parameters and defaults for one animation type.

import_psd_to_spineA

Convert a layered PSD into a Spine 4.2 project and generate animations.

psd_path: path to a .psd whose layers are named after body roles (head, torso, arm_left, leg_right, ...). animations: list of {type, name?, params?}. If omitted, generates a default set: idle + walk. Returns JSON with project_path, atlas_path, png_path, animations.

animate_existingA

Add procedural animations to an EXISTING Spine 4.2 skeleton JSON.

The skeleton's bones are auto-mapped to canonical roles by name. Bones whose names already follow the role convention (head, leg_upper_left, ...) map directly; others are ignored by the generators. Returns JSON with the updated project path and the animations added.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A4.1/5.0

Scored across 4 tools

Disambiguation5/5

Each tool has a clearly distinct purpose: importing PSDs, listing animation types, describing parameters, and adding animations to existing skeletons. No overlap in functionality.

Naming Consistency5/5

All tool names follow a consistent verb_noun pattern with underscores (animate_existing, describe_animation_type, import_psd_to_spine, list_animation_types), making them predictable.

Tool Count5/5

With 4 tools, the server is well-scoped for its domain (Spine procedural animations). Each tool earns its place, covering essential operations without excess.

Completeness4/5

The tool set covers the core workflows: project creation, animation type discovery, parameter lookup, and application. A minor gap is the lack of an update/delete tool for animations, but the surface is sufficient for the stated purpose.

Maintenance

ActivityInactive
ResponsivenessNo issues