spine-anim-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| list_animation_typesA | List the procedural animation types this server can generate. |
| describe_animation_typeA | Return the tunable parameters and defaults for one animation type. |
| import_psd_to_spineA | Convert a layered PSD into a Spine 4.2 project and generate animations. psd_path: path to a .psd whose layers are named after body roles (head, torso, arm_left, leg_right, ...). animations: list of {type, name?, params?}. If omitted, generates a default set: idle + walk. Returns JSON with project_path, atlas_path, png_path, animations. |
| animate_existingA | Add procedural animations to an EXISTING Spine 4.2 skeleton JSON. The skeleton's bones are auto-mapped to canonical roles by name. Bones whose names already follow the role convention (head, leg_upper_left, ...) map directly; others are ignored by the generators. Returns JSON with the updated project path and the animations added. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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