MCP server for programmatically creating and editing Aseprite sprites, enabling AI agents to draw, manage layers and frames, and iterate until the desired result is achieved.
An MCP server that lets AI agents draw in a live Aseprite editor or headless mode, featuring one-action Unity sprite-sheet export, art-QA sweeps, and game-dev tools.
MCP server for reading, validating, and modifying Spine 4.1.24 JSON animation files, with tools for animation timeline editing, validation, preview, and agent integration.
Enables authoring, preview, and export of Spine 2D skeletal animations via natural language from Claude Code or any MCP client, with a web dashboard and tools for keyframing, templates, and GIF preview.