game-agent-factory
{"type": "text"}# game-agent-factory
Automatisierte Game-Entwicklungspipeline mit KI-Agenten. Ein Multi-Agenten-Team (Design/Programmierung/Art/Überwachung/Test) wird über LangGraph orchestriert und treibt über das MCP-Gateway Blender/Krita/Godot/Git an, um automatisch lauffähige Game-Builds zu erzeugen.
Die Basislinie der Bau-Einschränkungen siehe
DECISIONS.md, den vollständigen Plan siehe智能体游戏施工团队 v2.md.
Architekturebenen
┌────────────────────────────────────────────────────────┐
│ L0 模型层 Ollama(qwen3.5-4b/2b 本地) + 公有 API(GLM-4 Air/DeepSeek) │
├────────────────────────────────────────────────────────┤
│ L1 编排层 LangGraph(唯一调度层,checkpointer 恢复) │
│ 策划Agent · 程序Agent · 美术Agent(3D/2D) · 监理Agent · 测试Agent │
├────────────────────────────────────────────────────────┤
│ L2 网关层 MCP Gateway:鉴权 · 沙箱 · 白名单 · 路由 · 审计 │
├────────────────────────────────────────────────────────┤
│ L3 适配层 blender-mcp · krita-mcp · godot-mcp · git-mcp │
│ 共享 mcp-servers/common/(socket桥/审计/校验/路径白名单)│
├────────────────────────────────────────────────────────┤
│ L4 基础设施 Gitea+LFS · SQLite(记忆/工单/锁/审计) · Ollama(Win原生)│
│ storage/ Repository 抽象层(SQLiteRepo→ArcadeRepo 可迁移)│
└────────────────────────────────────────────────────────┘Related MCP server: Open Godot MCP
Verzeichnisverantwortlichkeiten
Verzeichnis | Verantwortlichkeit |
| Lieferverträge: GDD/Asset-Liste/Art-Spezifikation Schema + validators.py (mit Kahn-Zyklusprüfung) |
| LangGraph-Agentendefinitionen (designer/coder/artist3d/artist2d/qa/supervisor) |
| Gemeinsame Infrastruktur für vier MCP-Server (Socket-Brücke, Audit, Parameterprüfung, Pfad-Whitelist) |
| Blender-3D-Asset-Produktions-MCP-Server |
| Krita-2D-Asset-Produktions-MCP-Server |
| Godot-Projektbau-MCP-Server |
| Git-Commit/Snapshot/Rollback-MCP-Server (GitPython + LFS) |
| Blender-Addon (Socket-Brücke + Whitelist-Befehlsausführer, gehört zu blender-mcp) |
| Godot-Editor-Plugin (EditorScript-Brücke, gehört zu godot-mcp) |
| MCP-Gateway (Authentifizierung/Sandbox/Audit/Ratenbegrenzung) |
| LangGraph-Workflow-Definitionen |
| Whitelist-Skriptpool + Docker-Sandbox |
| Repository-Abstraktionsschicht (SQLiteRepo / ArcadeRepo migrierbar) |
| Godot-Projekt (Git-LFS-Verwaltung) |
| Gitea/ArcadeDB/Ollama-Konfiguration + versions.env + ports.env + llm.env |
| Audit-Logs |
Schnellstart
# 安装 just(跨平台任务入口)
winget install Casey.Just
# 初始化依赖
just init
# 自检
just check
just allUmgebungs-Baseline
OS: Windows-Einzelplatz bevorzugt (Code bleibt auf Linux portierbar)
GPU: RTX 2070 8GB
LLM: Hybridmodus (lokal qwen3.5-4b/2b + öffentliche API)
Blender: 4.2 LTS
Godot: 4.4 stable
Python: ≥ 3.11, uv-Paketverwaltung
Siehe DECISIONS.md §1.
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