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l2_create_castle

Generate a procedural 3D castle mesh for Lineage 2 with configurable towers, walls, battlements, gate, and keep.

Instructions

Generate a procedural 3D castle mesh for Lineage 2 (.usx). Creates towers, walls, battlements, gate, keep, and floor. Configurable dimensions.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
gateNoGenerate gate. Default true.
keepNoGenerate central keep. Default true.
depthNoCastle depth (Y axis). Default 1600.
widthNoCastle width (X axis). Default 2000.
gate_widthNoGate width. Default 300.
keep_depthNoKeep depth. Default 400.
keep_widthNoKeep width. Default 400.
battlementsNoGenerate battlements. Default true.
gate_heightNoGate height. Default 400.
gate_towersNoGenerate gate towers. Default true.
keep_heightNoKeep height. Default 1000.
wall_heightNoWall height. Default 500.
detail_levelNoDetail level 1-3. Default 2.
tower_heightNoTower height. Default 800.
tower_radiusNoTower radius. Default 200.
corner_towersNoGenerate corner towers. Default true.
tower_segmentsNoTower cylinder segments (8-32). Default 16.
wall_thicknessNoWall thickness. Default 80.
battlement_heightNoBattlement height. Default 120.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, so the description must disclose behavioral traits. It states the tool 'creates' a mesh but does not mention any side effects, output format, or system impact. Minimal behavioral context beyond the high-level purpose.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence with clear, essential information. No wasted words. Lists key components and underscores configurability.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 19 parameters with full schema coverage and no output schema, the description provides overall purpose but lacks detail on return values, file format, or parameter relationships. Adequate but not rich.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so baseline is 3. The description adds only 'configurable dimensions' and lists components already in the schema. No additional semantic value beyond the schema descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the tool generates a procedural 3D castle mesh for Lineage 2 (.usx), listing specific components (towers, walls, etc.). This differentiates it from siblings like l2_gen_terrain or l2_create_usx_package.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies use for creating a castle mesh, and sibling tools are sufficiently distinct (animation, textures, terrain). However, no explicit when-to-use or when-not-to-use guidance is provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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