l2_create_castle
Generate a procedural 3D castle mesh for Lineage 2 with configurable towers, walls, battlements, gate, and keep.
Instructions
Generate a procedural 3D castle mesh for Lineage 2 (.usx). Creates towers, walls, battlements, gate, keep, and floor. Configurable dimensions.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| gate | No | Generate gate. Default true. | |
| keep | No | Generate central keep. Default true. | |
| depth | No | Castle depth (Y axis). Default 1600. | |
| width | No | Castle width (X axis). Default 2000. | |
| gate_width | No | Gate width. Default 300. | |
| keep_depth | No | Keep depth. Default 400. | |
| keep_width | No | Keep width. Default 400. | |
| battlements | No | Generate battlements. Default true. | |
| gate_height | No | Gate height. Default 400. | |
| gate_towers | No | Generate gate towers. Default true. | |
| keep_height | No | Keep height. Default 1000. | |
| wall_height | No | Wall height. Default 500. | |
| detail_level | No | Detail level 1-3. Default 2. | |
| tower_height | No | Tower height. Default 800. | |
| tower_radius | No | Tower radius. Default 200. | |
| corner_towers | No | Generate corner towers. Default true. | |
| tower_segments | No | Tower cylinder segments (8-32). Default 16. | |
| wall_thickness | No | Wall thickness. Default 80. | |
| battlement_height | No | Battlement height. Default 120. |