L2 Modding MCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| l2_list_packageA | List all assets in a Lineage 2 / UE2.5 package file (.utx, .usx, .ukx). Shows exports with their class, size, and offset. |
| l2_list_namesA | List all names in the package's name table. Optionally filter by substring. |
| l2_texture_infoA | Get detailed information about a texture in a package (format, size, mip levels, palette). |
| l2_extract_textureB | Extract a single texture from a .utx package and save as PNG. |
| l2_extract_all_texturesA | Extract all textures from a package to a directory as PNG files. |
| l2_import_textureB | Replace a texture in a .utx file with a PNG image. Generates a new package file. |
| l2_compare_packagesB | Compare two package files and report differences in exports. |
| l2_batch_processB | Apply a batch operation to all textures in a package (grayscale, invert, brightness, contrast, resize, blur, sharpen). |
| l2_create_castleA | Generate a procedural 3D castle mesh for Lineage 2 (.usx). Creates towers, walls, battlements, gate, keep, and floor. Configurable dimensions. |
| l2_generate_texturesB | Generate procedural stone/wall/roof/floor texture images for the castle. |
| l2_create_usx_packageB | Export generated castle meshes to a .usx package file for Lineage 2. |
| l2_export_objB | Export generated/imported meshes to OBJ or FBX format for editing in Blender/Maya. |
| l2_import_objA | Import an OBJ file into the mesh pipeline. Can be exported to .usx afterwards with l2_create_usx_package. |
| l2_animation_infoB | List and inspect animations in a .ukx package. |
| l2_export_animationB | Export an animation from .ukx to BVH format (Blender/Maya compatible). |
| l2_gen_normal_mapB | Generate normal/height/AO/specular maps from a diffuse texture. |
| l2_batch_import_texturesB | Import all PNG/BMP images from a directory into a new .utx package. |
| l2_gen_terrainB | Generate procedural heightmap terrain (hills, mountains, plains, island, noise). |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |