L2 Modding MCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| l2_list_packageA | List all assets in a Lineage 2 / UE2.5 package file (.utx, .usx, .ukx). Shows exports with their class, size, and offset. |
| l2_list_namesA | List all names in the package's name table. Optionally filter by substring. |
| l2_texture_infoA | Get detailed information about a texture in a package (format, size, mip levels, palette). |
| l2_extract_textureB | Extract a single texture from a .utx package and save as PNG. |
| l2_extract_all_texturesA | Extract all textures from a package to a directory as PNG files. |
| l2_import_textureB | Replace a texture in a .utx file with a PNG image. Generates a new package file. |
| l2_compare_packagesB | Compare two package files and report differences in exports. |
| l2_batch_processB | Apply a batch operation to all textures in a package (grayscale, invert, brightness, contrast, resize, blur, sharpen). |
| l2_create_castleA | Generate a procedural 3D castle mesh for Lineage 2 (.usx). Creates towers, walls, battlements, gate, keep, and floor. Configurable dimensions. |
| l2_generate_texturesB | Generate procedural stone/wall/roof/floor texture images for the castle. |
| l2_create_usx_packageB | Export generated castle meshes to a .usx package file for Lineage 2. |
| l2_export_objB | Export generated/imported meshes to OBJ or FBX format for editing in Blender/Maya. |
| l2_import_objA | Import an OBJ file into the mesh pipeline. Can be exported to .usx afterwards with l2_create_usx_package. |
| l2_animation_infoB | List and inspect animations in a .ukx package. |
| l2_export_animationB | Export an animation from .ukx to BVH format (Blender/Maya compatible). |
| l2_gen_normal_mapB | Generate normal/height/AO/specular maps from a diffuse texture. |
| l2_batch_import_texturesB | Import all PNG/BMP images from a directory into a new .utx package. |
| l2_gen_terrainB | Generate procedural heightmap terrain (hills, mountains, plains, island, noise). |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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