wait
Delays the next tool call by a set number of milliseconds to space queued taps, preventing frame-polled games from merging inputs into one hold.
Instructions
Wait before the next tool call, in milliseconds. Use it for timing between inputs: queued taps land back-to-back with essentially no gap, and a frame-polled game can merge them into one hold. Bounded like every tap.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ms | Yes |