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UniMCP

Unity Editor MCP (Model Context Protocol) SDK.

Stellt Unity Editor-Funktionen (Prefab-Inspektion, Asset-Umbenennung, Manipulation serialisierter Felder, Vorschaurendering usw.) als MCP-Tools bereit, sodass MCP-Clients wie Claude Code Unity Editor-Workflows mit KI-Unterstützung steuern können.

Status

In Arbeit. Siehe Roadmap in Documentation~/getting-started.md.

Related MCP server: MCP Game Deck

Architektur

MCP client (e.g. Claude Code)
        │  stdio MCP
        ▼
Python MCP server  (Server~/)
        │  HTTP  localhost:<port>
        ▼
Unity Editor bridge  (Editor/)
        │
        ▼
AssetDatabase / PrefabUtility / SerializedObject
  • Editor/ — Unity Editor C#-Brücke. HttpListener + Tool-Registry. Domain-Reload-fähig.

  • Server~/ — Python MCP-Server. Zustandslose Weiterleitung an die Unity-Brücke.

  • Samples~/ClaudeCode/ — .mcp.json und Skill-Vorlagen für Claude Code.

Anforderungen

  • Unity 6 (6000.0) oder neuer

  • Python 3.10+

Installation

(In Arbeit — wird ergänzt, sobald Funktionen verfügbar sind)

Lizenz

MIT. Siehe LICENSE.

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