UniMCP
Exposes Unity Editor capabilities as MCP tools, enabling AI-assisted workflows for prefab inspection, asset renaming, serialized field manipulation, and preview rendering within the Unity development environment.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@UniMCPshow me the properties of the Player prefab"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
UniMCP
Unity Editor MCP (Model Context Protocol) SDK.
Exposes Unity Editor capabilities (prefab inspection, asset renaming, serialized field manipulation, preview rendering, etc.) as MCP tools so MCP clients like Claude Code can drive Unity Editor workflows with AI assistance.
Status
Work in progress. See roadmap in Documentation~/getting-started.md.
Architecture
MCP client (e.g. Claude Code)
│ stdio MCP
▼
Python MCP server (Server~/)
│ HTTP localhost:<port>
▼
Unity Editor bridge (Editor/)
│
▼
AssetDatabase / PrefabUtility / SerializedObjectEditor/— Unity Editor C# bridge. HttpListener + tool registry. Domain-reload aware.Server~/— Python MCP server. Stateless relay to the Unity bridge.Samples~/ClaudeCode/—.mcp.jsonand skill templates for Claude Code.
Requirements
Unity 6 (6000.0) or newer
Python 3.10+
Installation
(WIP — filled in as features land)
License
MIT. See LICENSE.
This server cannot be installed
Resources
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If you are the server author, to access and configure the admin panel.
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