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Eurobertics

mcp-rpg-worldstate

by Eurobertics

Create RPG world

create_world

Create an isolated RPG world or campaign with a persistent description capturing tone, setting, rules, and boundaries, plus an optional summary for save-previewing.

Instructions

Create an isolated RPG world/campaign. Description holds its durable tone, setting, rules and boundaries as free text.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYes
summaryNoShort save-preview premise, ideally a few sentences.
descriptionNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, so the description carries full burden. It reveals that the 'description' parameter holds tone/settings, but doesn't disclose persistence, side effects, authorization, or what 'isolated' means operationally. For a create/mutation tool this is under-transparent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences, efficient and front-loaded, but at the expense of needed context.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

A create tool with no annotations and no output schema needs to explain return value or side effects. None provided. Sibling context (update_world, set_current_scene) raises questions about whether creation also activates the world, which isn't addressed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With only 33% schema coverage, the description should compensate. It only clarifies the 'description' parameter ('holds its durable tone...'). No help for 'name' (required) or 'summary' beyond schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states the verb 'Create' and resource 'RPG world/campaign'. Calls it 'isolated' adding scope. Distinguishes from sibling 'create_checkpoint' and update/delete siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Implies usage for creating a new world but provides no explicit when-to-use or alternatives. The word 'isolated' hints at separation but no routing guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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