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Eurobertics

mcp-rpg-worldstate

by Eurobertics

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    TDQS

    A3.7/5.0

    Scored across 13 tools

    Disambiguation4/5

    Each tool has a clear, distinct purpose with carefully worded boundaries (e.g., get_current_context vs. get_world_overview vs. get_recent_events). The descriptions are detailed enough that an agent should select correctly, though the overlapping 'get' cluster and create/update endpoints could still cause occasional confusion.

    Naming Consistency4/5

    The server consistently uses a snake_case verb_noun pattern (create_world, update_world, search_entities, set_current_scene) that makes behavior predictable. The one outlier, random_numbers, breaks the verb-first pattern but is still clear and descriptively named.

    Tool Count5/5

    13 tools is well within the ideal range for a domain of this scope. The server covers the full CRUD lifecycle for worlds, plus checkpoints, entities, scenes, and context management without accidental bloat or missing essentials.

    Completeness4/5

    The toolset provides comprehensive coverage of the worldstate domain, including world lifecycle, checkpoints, entity search, scene management, and history navigation. It could be even more complete with granular entity-level operations, but the atomic apply_world_changes and search_entities cover most reasonable workflows.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues