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Glama
DangerBlack

Fantasy World MCP Simulator

by DangerBlack

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
initializeWorldB

Create a new world simulation. REQUIRED: Include all fields including resources:{} (can be empty).

simulateC

Run simulation forward in time

getWorldStateC

Get current state of a world

getTimelineB

Get timeline of events for a world

generateLocationB

Generate a new location (dungeon, city, etc.) based on world context

exportWorldC

Export world data in various formats

listHeroesA

List all heroes in a world, optionally filtered by status

getHeroB

Get detailed information about a specific hero

listWorldsA

List all created worlds

deleteWorldB

Delete a world

loadWorldA

Load a world from previously saved JSON data. Use this when resuming a world from AI context.

addPopulationA

Add a new population (including monsters) to an existing world. Use this to add orcs, elves, etc. after world creation.

createCraftB

Create a new craft/item/heritage object. AI should generate creative names and descriptions for magical items, weapons, books, artifacts, etc.

completeQuestA

Mark a quest as completed or failed. Heroes (AI-controlled) or players can complete quests.

assignHeroToQuestB

Assign a hero to an open quest.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.4/5.0

Scored across 15 tools

Disambiguation5/5

Each tool targets a distinct resource and action, such as listHeroes vs getHero and assignHeroToQuest vs completeQuest. There is no overlap in functionality.

Naming Consistency5/5

All tool names follow a consistent verb-first camelCase pattern (e.g., listWorlds, initializeWorld, generateLocation). Even 'simulate' aligns with the verb-first style, and there is no mixing of conventions.

Tool Count5/5

15 tools is within the recommended range and each tool serves a clear purpose in managing the world simulation, from lifecycle operations to content generation and quest handling. No tool is redundant.

Completeness3/5

The toolset covers world lifecycle well but has significant gaps: no create/list/delete for quests, and locations/crafts have create-only operations without corresponding read tools. Agents must rely on getWorldState to indirectly access these resources.

Maintenance

ActivityInactive
ResponsivenessNo issues