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notify_message

Sends a custom message to the Unity console, supporting info, warning, or error types, enabling clear communication during development and debugging processes.

Instructions

Sends a message to the Unity console

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
messageYesThe message to display in the Unity console
typeNoThe type of message (info, warning, error)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden but only states what the tool does without disclosing behavioral traits. It doesn't mention whether this is a read-only operation, if it requires specific permissions, how messages appear in the console, or any rate limits. The description is minimal and lacks necessary context for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence with zero waste. It's appropriately sized and front-loaded, directly stating the tool's purpose without unnecessary elaboration.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool that sends messages (implying mutation) with no annotations and no output schema, the description is incomplete. It doesn't explain what happens after sending, return values, error conditions, or integration with Unity's console system. The minimal description leaves significant gaps in understanding the tool's behavior.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents both parameters thoroughly. The description doesn't add any meaning beyond what the schema provides about message content or type options. Baseline 3 is appropriate when the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('sends') and target ('message to the Unity console'), providing a specific verb+resource combination. However, it doesn't differentiate from sibling tools like 'execute_menu_item' or 'run_tests', which prevents a perfect score.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives like logging to files or using other console methods. It lacks context about appropriate scenarios or exclusions, offering only basic functional information.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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