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select_object

Sets the selected object in the Unity Editor by specifying its path or ID, enabling precise object manipulation and integration with AI model clients.

Instructions

Sets the selected object in the Unity editor by path or ID

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
objectPathYesThe path or ID of the object to select (e.g. "Main Camera" or a Unity object ID)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It states the tool 'Sets the selected object' which implies a mutation (changing editor state), but doesn't disclose critical traits like whether this requires specific editor modes, if changes are undoable, potential side effects, or error handling. For a mutation tool with zero annotation coverage, this is a significant gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that front-loads the core action ('Sets the selected object') with essential details ('in the Unity editor by path or ID'). Every word earns its place with no redundancy or fluff, making it highly concise and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (a mutation in an editor environment), lack of annotations, and no output schema, the description is incomplete. It doesn't cover behavioral aspects like permissions, side effects, or return values, leaving gaps for an AI agent to understand how to invoke it correctly in context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% description coverage, with the parameter 'objectPath' fully documented in the schema. The description adds minimal value beyond the schema by mentioning 'path or ID' and providing an example ('Main Camera'), but doesn't elaborate on syntax, format differences, or edge cases. Baseline 3 is appropriate when the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Sets the selected object') and the resource ('in the Unity editor'), with the method ('by path or ID') specified. It distinguishes from siblings like 'execute_menu_item' or 'run_tests' by focusing on object selection. However, it doesn't explicitly differentiate from all siblings (e.g., 'notify_message' is clearly different, but the distinction could be more explicit for a perfect score).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. It doesn't mention prerequisites (e.g., needing an open Unity project), exclusions, or comparisons to sibling tools. Usage is implied through the action but lacks explicit context for selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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