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AccelByte

AccelByte Unity MCP Server

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by AccelByte

unity_ui_scene_preflight

Checks a Unity scene's readiness for UI generation, verifying Input System mode, EventSystem compatibility, Canvas presence, and active panel state to identify blockers and next actions.

Instructions

Return scene readiness for generated Unity UI, including Input System mode, EventSystem module compatibility, Canvas presence, generated panel candidates, active panel state, blockers, warnings, and next actions.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
bridgeUrlNo
scenePathNoProject-local scene path. If omitted, the live bridge inspects the active scene.
editorPathNo
projectPathYesUnity project root.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description must carry the full burden of behavioral disclosure. It lists outputs but does not indicate whether the tool is read-only, has side effects, requires permissions, or any other behavioral traits.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that front-loads the purpose ('Return scene readiness') but becomes a long list of items. It is adequately concise but could be better structured for readability.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description lacks details on return format, interpretation of readiness, prerequisites, or how the tool interacts with other UI tools. Given 4 parameters and no output schema, the description is insufficient for complete understanding.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 50% (2 out of 4 parameters have descriptions). The tool description does not add any parameter meaning beyond what the schema provides, leaving parameters like bridgeUrl and editorPath unexplained.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it returns scene readiness for generated Unity UI and lists specific outputs (Input System mode, EventSystem module compatibility, etc.), distinguishing it from sibling tools like unity_ui_preflight which may be more general.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., unity_ui_preflight). The description only states what it does, not the context of use or when to avoid it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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