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AccelByte Unity MCP Server

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by AccelByte

unity_ui_project_components_generate

Generate reusable UI component prefabs owned by the Unity project under Assets/AGS/UI/Components. Supports optional role assignment and force regeneration.

Instructions

Generate project-owned reusable UI component prefabs under Assets/AGS/UI/Components.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
roleNo
forceNo
rolesNo
bridgeUrlNo
editorPathNo
projectPathYesUnity project root.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, and the description does not disclose side effects such as file creation, overwrite behavior, or required environment (e.g., Unity editor). The single verb 'Generate' is insufficient for understanding operational impact.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise (one sentence) and front-loaded, but it omits critical details that could be added without significant length increase. It achieves brevity at the expense of completeness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 6 parameters, no output schema, no annotations, and low schema coverage, the description is grossly inadequate. It fails to explain what the tool does in detail, parameter roles, or expected outcomes.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters1/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description adds no meaning to any of the 6 parameters. Only one parameter ('projectPath') has a schema description (coverage 17%), leaving the rest undocumented. The description should compensate but does not.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Generate' and the resource 'project-owned reusable UI component prefabs' with a specific location. It distinguishes the tool's focus from siblings like 'unity_ui_generate' but lacks explicit differentiation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives like 'unity_ui_generate' or 'unity_ui_kit_build'. Absence of prerequisites or context (e.g., Unity editor state) limits usability.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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