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AccelByte

AccelByte Unity MCP Server

Official
by AccelByte

unity_ui_inspect_generated_layout

Inspect generated Unity UI prefabs for layout, backing-class, component, and collection health.

Instructions

Inspect generated Unity UI prefabs for layout, backing-class, component, and collection health.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
assetPathNo
bridgeUrlNo
editorPathNo
projectPathYesUnity project root.
Behavior1/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided; description only states purpose, no disclosure of mutability, error behavior, or other behavioral traits.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness2/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Extremely concise single sentence, but under-specified for a tool with 4 parameters; conciseness comes at cost of completeness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 4 parameters, no output schema, and no behavioral context, the description is far from complete enough for an agent to use correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters1/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is only 25% (only projectPath has description). Description adds no parameter details, leaving the other three parameters completely undocumented in terms of meaning.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states it inspects generated Unity UI prefabs for specific aspects (layout, backing-class, etc.). However, does not differentiate from sibling tools like unity_ui_kit_inspect.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives, no prerequisites or exclusions mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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