unwrapUVs
Automatically generate and optimize UV coordinates for 3D meshes, enabling efficient texturing with customizable methods, margins, and packing options.
Instructions
Generate UV coordinates using automatic unwrapping
Input Schema
Name | Required | Description | Default |
---|---|---|---|
items | Yes | UV unwrapping operations |
Input Schema (JSON Schema)
{
"$schema": "http://json-schema.org/draft-07/schema#",
"additionalProperties": false,
"properties": {
"items": {
"description": "UV unwrapping operations",
"items": {
"additionalProperties": false,
"properties": {
"channel": {
"default": 0,
"description": "Target UV channel",
"minimum": 0,
"type": "integer"
},
"margin": {
"default": 0.01,
"description": "Margin between UV islands",
"maximum": 1,
"minimum": 0,
"type": "number"
},
"meshId": {
"description": "Mesh identifier",
"type": "string"
},
"method": {
"default": "angle",
"description": "Unwrapping method",
"enum": [
"angle",
"conformal",
"lscm",
"abf",
"sphere",
"box",
"cylinder"
],
"type": "string"
},
"normalizeUVs": {
"default": true,
"description": "Whether to normalize UVs to 0-1 range",
"type": "boolean"
},
"packIslands": {
"default": true,
"description": "Whether to pack UV islands efficiently",
"type": "boolean"
}
},
"required": [
"meshId"
],
"type": "object"
},
"type": "array"
}
},
"required": [
"items"
],
"type": "object"
}