quadrangulate
Convert triangle meshes into quad meshes using face IDs and angle deviation settings for optimized 3D modeling workflows with the 3D-MCP server.
Instructions
Convert triangles to quads
Input Schema
Name | Required | Description | Default |
---|---|---|---|
items | Yes | Quadrangulation operations |
Input Schema (JSON Schema)
{
"$schema": "http://json-schema.org/draft-07/schema#",
"additionalProperties": false,
"properties": {
"items": {
"description": "Quadrangulation operations",
"items": {
"additionalProperties": false,
"properties": {
"facesToQuadrangulate": {
"description": "Specific face IDs to quadrangulate (if omitted, applies to all faces)",
"items": {
"type": "string"
},
"type": "array"
},
"maxAngleDeviation": {
"default": 40,
"description": "Maximum angle deviation for merging triangles",
"maximum": 180,
"minimum": 0,
"type": "number"
},
"meshId": {
"description": "Mesh identifier",
"type": "string"
}
},
"required": [
"meshId"
],
"type": "object"
},
"type": "array"
}
},
"required": [
"items"
],
"type": "object"
}