IMPROVEMENTS.md•7.28 kB
# Aseprite MCP Improvements
This document outlines the improvements made to the Aseprite MCP implementation.
## Completed Improvements ✅
### 1. Comprehensive Error Handling 🛡️
- **Custom Exception Classes**: Created a hierarchy of custom exceptions in `core/exceptions.py`:
- `AsepriteError`: Base exception for all Aseprite MCP errors
- `AsepriteNotFoundError`: When Aseprite executable cannot be found
- `CommandExecutionError`: When command execution fails
- `LuaScriptError`: When Lua script execution fails
- `FileNotFoundError`: When required files are missing
- `ValidationError`: When input validation fails
- `SecurityError`: When security violations are detected
- **Improved Error Messages**: All errors now provide detailed, actionable error messages with context
### 2. Lua Script Builder 🏗️
- **Reusable Builder Pattern**: Created `LuaBuilder` class in `core/lua_builder.py`
- **Features**:
- Automatic indentation management
- Transaction handling
- Control flow structures (if/else, loops)
- Drawing operations with optimized batch processing
- Type-safe color handling
- Export and frame management
### 3. Input Validation & Security 🔒
- **Validation Module**: Created `core/validation.py` with validators for:
- File paths (with path traversal protection)
- Colors (hex format validation)
- Dimensions (positive values, max size limits)
- Coordinates (bounds checking)
- Export formats
- Layer names
- Lua string sanitization
- **Security Measures**:
- Path traversal detection and prevention
- Input sanitization for Lua scripts
- File existence validation
- Proper escaping of user inputs
### 4. Unit Tests 🧪
- **Test Coverage**: Added comprehensive unit tests for:
- Validation functions
- Lua builder
- Custom exceptions
- All edge cases and error conditions
### 5. Enhanced Tools 🛠️
- **Improved All Existing Tools**:
- Better error handling with try/catch blocks
- Input validation on all parameters
- Cleaner code using Lua builder
- More detailed success/failure messages
### 6. Palette Management Tools 🎨
- **New Tools Added**:
- `create_palette`: Create custom palettes with any colors
- `apply_preset_palette`: Apply predefined palettes (GameBoy, NES, PICO-8, etc.)
- `extract_palette_from_image`: Extract colors from existing images
- `get_palette_info`: Display current palette information
- `remap_colors`: Remap specific colors throughout the sprite
- **Preset Palettes Available**:
- GameBoy (4 colors)
- GameBoy Pocket (4 colors)
- NES (54 colors)
- PICO-8 (16 colors)
- CGA (16 colors)
- Monochrome (16 shades)
- Sepia (16 tones)
### 7. Enhanced Export Capabilities 📤
- **New Features**:
- `export_layers`: Export each layer as a separate file
- Scale factor support for exports
- Frame range selection
- Automatic format detection from file extension
## Architecture Improvements 🏛️
### Before:
```
- Static methods everywhere
- Minimal error handling
- Hardcoded Lua scripts
- No input validation
- No tests
```
### After:
```
- Proper class instances with state management
- Comprehensive error handling
- Reusable Lua builder pattern
- Full input validation and security
- Complete test coverage
- Backward compatibility maintained
```
## Code Quality Improvements 📊
1. **Type Safety**: Full type hints throughout the codebase
2. **Documentation**: Comprehensive docstrings for all functions
3. **Consistency**: Uniform error handling and response patterns
4. **Maintainability**: Modular design with clear separation of concerns
5. **Performance**: Optimized batch operations for pixel drawing
## Usage Examples
### Creating a sprite with error handling:
```python
# Old way (minimal error handling)
success, output = AsepriteCommand.execute_lua_script(script)
if success:
return "Success"
else:
return f"Failed: {output}"
# New way (comprehensive error handling)
try:
file_path = validate_file_path(filename, must_exist=True)
builder = LuaBuilder()
builder.create_sprite(width, height)
builder.save_sprite(str(file_path))
cmd = get_command()
success, output = cmd.execute_lua_script(builder.build())
return f"Canvas created successfully: {file_path}"
except (ValidationError, AsepriteError) as e:
return f"Failed to create canvas: {e}"
```
### Using the new palette tools:
```python
# Apply a retro GameBoy palette
await apply_preset_palette("my_sprite.aseprite", "gameboy")
# Extract palette from an image
await extract_palette_from_image("reference.png", max_colors=16)
# Remap colors
await remap_colors("sprite.aseprite", {
"FF0000": "00FF00", # Red to Green
"0000FF": "FFFF00" # Blue to Yellow
})
```
## Additional Completed Improvements ✅
### 7. Configuration Management 🔧
- **Pydantic-based Settings**: Type-safe configuration with validation
- **Multiple Sources**: Support for environment variables, JSON, and YAML files
- **Security Settings**: Configurable security restrictions
- **Performance Tuning**: Cache settings, timeouts, and parallel processing limits
- **Flexible Loading**: Load from file or environment, with sensible defaults
### 8. Batch Processing 🚀
- **Parallel Processing**: Process multiple files concurrently
- **Batch Operations**:
- `batch_resize`: Resize multiple sprites with aspect ratio control
- `batch_export`: Export multiple files to different formats
- `batch_apply_palette`: Apply palettes to multiple files
- `batch_process_custom`: Run custom Lua scripts on multiple files
- **Error Handling**: Continue on error option with detailed reporting
- **Progress Tracking**: Optional progress callbacks
### 9. Logging System 📝
- **Structured Logging**: JSON or traditional format output
- **Context-Rich Logs**: Operation tracking, performance metrics, error details
- **Flexible Output**: Console and/or rotating file logs
- **Performance Timing**: Built-in Timer context manager
- **Log Levels**: Configurable from DEBUG to CRITICAL
## Future Improvements (Roadmap)
### High Priority:
1. **Animation Tools**: Advanced frame and timeline management
2. **Advanced Filters**: Blur, sharpen, color adjustments
3. **Sprite Sheet Tools**: Packing and unpacking sprites
### Medium Priority:
1. **Performance Optimization**: Connection pooling, caching
2. **Plugin System**: Extensible architecture for custom tools
3. **Advanced Filters**: Blur, sharpen, color adjustments
4. **Sprite Sheet Tools**: Packing and unpacking sprites
### Low Priority:
1. **GUI Integration**: Visual feedback for operations
2. **Cloud Storage**: Integration with cloud services
3. **Version Control**: Built-in sprite versioning
4. **AI Integration**: Smart color suggestions, auto-palette generation
## Breaking Changes
None! All improvements maintain backward compatibility. Existing code will continue to work as before, with enhanced error messages when things go wrong.
## Testing
Run the test suite:
```bash
pytest tests/ -v
```
## Contributing
When adding new features:
1. Use the validation module for all inputs
2. Implement proper error handling with custom exceptions
3. Use LuaBuilder for Lua script generation
4. Add comprehensive unit tests
5. Update documentation