/*
* GameBrain API
*
* GameBrain API
*
* The version of the OpenAPI document: 1.0.1
* Contact: mail@gamebrain.co
* Generated by: https://github.com/openapitools/openapi-generator.git
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.IO;
using System.Runtime.Serialization;
using System.Text;
using System.Text.RegularExpressions;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Linq;
using System.ComponentModel.DataAnnotations;
using OpenAPIDateConverter = gamebrain.Client.OpenAPIDateConverter;
namespace gamebrain.Model
{
/// <summary>
/// GameResponseRating
/// </summary>
[DataContract(Name = "GameResponse_rating")]
public partial class GameResponseRating : IValidatableObject
{
/// <summary>
/// Initializes a new instance of the <see cref="GameResponseRating" /> class.
/// </summary>
/// <param name="mean">mean.</param>
/// <param name="count">count.</param>
/// <param name="meanPlayers">meanPlayers.</param>
/// <param name="countPlayers">countPlayers.</param>
/// <param name="meanCritics">meanCritics.</param>
/// <param name="countCritics">countCritics.</param>
public GameResponseRating(float? mean = default(float?), int count = default(int), float? meanPlayers = default(float?), int countPlayers = default(int), float? meanCritics = default(float?), int countCritics = default(int))
{
this.Mean = mean;
this.Count = count;
this.MeanPlayers = meanPlayers;
this.CountPlayers = countPlayers;
this.MeanCritics = meanCritics;
this.CountCritics = countCritics;
}
/// <summary>
/// Gets or Sets Mean
/// </summary>
[DataMember(Name = "mean", EmitDefaultValue = true)]
public float? Mean { get; set; }
/// <summary>
/// Gets or Sets Count
/// </summary>
[DataMember(Name = "count", EmitDefaultValue = false)]
public int Count { get; set; }
/// <summary>
/// Gets or Sets MeanPlayers
/// </summary>
[DataMember(Name = "mean_players", EmitDefaultValue = true)]
public float? MeanPlayers { get; set; }
/// <summary>
/// Gets or Sets CountPlayers
/// </summary>
[DataMember(Name = "count_players", EmitDefaultValue = false)]
public int CountPlayers { get; set; }
/// <summary>
/// Gets or Sets MeanCritics
/// </summary>
[DataMember(Name = "mean_critics", EmitDefaultValue = true)]
public float? MeanCritics { get; set; }
/// <summary>
/// Gets or Sets CountCritics
/// </summary>
[DataMember(Name = "count_critics", EmitDefaultValue = false)]
public int CountCritics { get; set; }
/// <summary>
/// Returns the string presentation of the object
/// </summary>
/// <returns>String presentation of the object</returns>
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("class GameResponseRating {\n");
sb.Append(" Mean: ").Append(Mean).Append("\n");
sb.Append(" Count: ").Append(Count).Append("\n");
sb.Append(" MeanPlayers: ").Append(MeanPlayers).Append("\n");
sb.Append(" CountPlayers: ").Append(CountPlayers).Append("\n");
sb.Append(" MeanCritics: ").Append(MeanCritics).Append("\n");
sb.Append(" CountCritics: ").Append(CountCritics).Append("\n");
sb.Append("}\n");
return sb.ToString();
}
/// <summary>
/// Returns the JSON string presentation of the object
/// </summary>
/// <returns>JSON string presentation of the object</returns>
public virtual string ToJson()
{
return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
}
/// <summary>
/// To validate all properties of the instance
/// </summary>
/// <param name="validationContext">Validation context</param>
/// <returns>Validation Result</returns>
IEnumerable<ValidationResult> IValidatableObject.Validate(ValidationContext validationContext)
{
yield break;
}
}
}