/*
* GameBrain API
*
* GameBrain API
*
* The version of the OpenAPI document: 1.0.1
* Contact: mail@gamebrain.co
* Generated by: https://github.com/openapitools/openapi-generator.git
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.IO;
using System.Runtime.Serialization;
using System.Text;
using System.Text.RegularExpressions;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Linq;
using System.ComponentModel.DataAnnotations;
using OpenAPIDateConverter = gamebrain.Client.OpenAPIDateConverter;
namespace gamebrain.Model
{
/// <summary>
/// GameResponsePlaytime
/// </summary>
[DataContract(Name = "GameResponse_playtime")]
public partial class GameResponsePlaytime : IValidatableObject
{
/// <summary>
/// Initializes a new instance of the <see cref="GameResponsePlaytime" /> class.
/// </summary>
/// <param name="percentiles">percentiles.</param>
/// <param name="min">min.</param>
/// <param name="median">median.</param>
/// <param name="max">max.</param>
/// <param name="mean">mean.</param>
/// <param name="mentions">mentions.</param>
public GameResponsePlaytime(List<int> percentiles = default(List<int>), int min = default(int), int median = default(int), int max = default(int), float mean = default(float), int mentions = default(int))
{
this.Percentiles = percentiles;
this.Min = min;
this.Median = median;
this.Max = max;
this.Mean = mean;
this.Mentions = mentions;
}
/// <summary>
/// Gets or Sets Percentiles
/// </summary>
[DataMember(Name = "percentiles", EmitDefaultValue = false)]
public List<int> Percentiles { get; set; }
/// <summary>
/// Gets or Sets Min
/// </summary>
[DataMember(Name = "min", EmitDefaultValue = false)]
public int Min { get; set; }
/// <summary>
/// Gets or Sets Median
/// </summary>
[DataMember(Name = "median", EmitDefaultValue = false)]
public int Median { get; set; }
/// <summary>
/// Gets or Sets Max
/// </summary>
[DataMember(Name = "max", EmitDefaultValue = false)]
public int Max { get; set; }
/// <summary>
/// Gets or Sets Mean
/// </summary>
[DataMember(Name = "mean", EmitDefaultValue = false)]
public float Mean { get; set; }
/// <summary>
/// Gets or Sets Mentions
/// </summary>
[DataMember(Name = "mentions", EmitDefaultValue = false)]
public int Mentions { get; set; }
/// <summary>
/// Returns the string presentation of the object
/// </summary>
/// <returns>String presentation of the object</returns>
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("class GameResponsePlaytime {\n");
sb.Append(" Percentiles: ").Append(Percentiles).Append("\n");
sb.Append(" Min: ").Append(Min).Append("\n");
sb.Append(" Median: ").Append(Median).Append("\n");
sb.Append(" Max: ").Append(Max).Append("\n");
sb.Append(" Mean: ").Append(Mean).Append("\n");
sb.Append(" Mentions: ").Append(Mentions).Append("\n");
sb.Append("}\n");
return sb.ToString();
}
/// <summary>
/// Returns the JSON string presentation of the object
/// </summary>
/// <returns>JSON string presentation of the object</returns>
public virtual string ToJson()
{
return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
}
/// <summary>
/// To validate all properties of the instance
/// </summary>
/// <param name="validationContext">Validation context</param>
/// <returns>Validation Result</returns>
IEnumerable<ValidationResult> IValidatableObject.Validate(ValidationContext validationContext)
{
yield break;
}
}
}