/*
* GameBrain API
*
* GameBrain API
*
* The version of the OpenAPI document: 1.0.1
* Contact: mail@gamebrain.co
* Generated by: https://github.com/openapitools/openapi-generator.git
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.IO;
using System.Runtime.Serialization;
using System.Text;
using System.Text.RegularExpressions;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Linq;
using System.ComponentModel.DataAnnotations;
using OpenAPIDateConverter = gamebrain.Client.OpenAPIDateConverter;
namespace gamebrain.Model
{
/// <summary>
/// GameResponseOffersInnerPrice
/// </summary>
[DataContract(Name = "GameResponse_offers_inner_price")]
public partial class GameResponseOffersInnerPrice : IValidatableObject
{
/// <summary>
/// Initializes a new instance of the <see cref="GameResponseOffersInnerPrice" /> class.
/// </summary>
/// <param name="currency">currency.</param>
/// <param name="discountPercent">discountPercent.</param>
/// <param name="value">value.</param>
/// <param name="initial">initial.</param>
public GameResponseOffersInnerPrice(string currency = default(string), float discountPercent = default(float), float value = default(float), float initial = default(float))
{
this.Currency = currency;
this.DiscountPercent = discountPercent;
this.Value = value;
this.Initial = initial;
}
/// <summary>
/// Gets or Sets Currency
/// </summary>
[DataMember(Name = "currency", EmitDefaultValue = false)]
public string Currency { get; set; }
/// <summary>
/// Gets or Sets DiscountPercent
/// </summary>
[DataMember(Name = "discount_percent", EmitDefaultValue = false)]
public float DiscountPercent { get; set; }
/// <summary>
/// Gets or Sets Value
/// </summary>
[DataMember(Name = "value", EmitDefaultValue = false)]
public float Value { get; set; }
/// <summary>
/// Gets or Sets Initial
/// </summary>
[DataMember(Name = "initial", EmitDefaultValue = false)]
public float Initial { get; set; }
/// <summary>
/// Returns the string presentation of the object
/// </summary>
/// <returns>String presentation of the object</returns>
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("class GameResponseOffersInnerPrice {\n");
sb.Append(" Currency: ").Append(Currency).Append("\n");
sb.Append(" DiscountPercent: ").Append(DiscountPercent).Append("\n");
sb.Append(" Value: ").Append(Value).Append("\n");
sb.Append(" Initial: ").Append(Initial).Append("\n");
sb.Append("}\n");
return sb.ToString();
}
/// <summary>
/// Returns the JSON string presentation of the object
/// </summary>
/// <returns>JSON string presentation of the object</returns>
public virtual string ToJson()
{
return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
}
/// <summary>
/// To validate all properties of the instance
/// </summary>
/// <param name="validationContext">Validation context</param>
/// <returns>Validation Result</returns>
IEnumerable<ValidationResult> IValidatableObject.Validate(ValidationContext validationContext)
{
yield break;
}
}
}