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chrishayuk

Physics MCP Server

by chrishayuk

add_joint

Connect two rigid bodies with constraints like hinges, sliders, or fixed connections to simulate realistic mechanical interactions in physics simulations.

Instructions

Add a joint/constraint to connect two rigid bodies.

Joints allow you to constrain the motion between bodies: - FIXED: Rigid connection (glue objects together) - REVOLUTE: Hinge rotation around an axis (doors, pendulums) - SPHERICAL: Ball-and-socket rotation (ragdolls, gimbals) - PRISMATIC: Sliding along an axis (pistons, elevators) Args: sim_id: Simulation identifier joint: Joint definition with type and parameters Returns: joint_id: Unique identifier for the created joint Example - Simple Pendulum: # Create fixed anchor point add_rigid_body( sim_id=sim_id, body_id="anchor", body_type="static", shape="sphere", size=[0.05], position=[0.0, 5.0, 0.0], ) # Create pendulum bob add_rigid_body( sim_id=sim_id, body_id="bob", body_type="dynamic", shape="sphere", size=[0.1], mass=1.0, position=[0.0, 3.0, 0.0], ) # Connect with revolute joint (hinge) add_joint( sim_id=sim_id, joint=JointDefinition( id="pendulum_joint", joint_type="revolute", body_a="anchor", body_b="bob", anchor_a=[0.0, 0.0, 0.0], # Center of anchor anchor_b=[0.0, 0.1, 0.0], # Top of bob axis=[0.0, 0.0, 1.0], # Rotate around Z-axis ), )

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sim_idYes
jointYes

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