Unity-MCP

by TSavo
# Unity-AI Bridge SDK: Implementation Details ## 1. SDK Architecture The Unity-AI Bridge SDK is designed with a simple, modular architecture: ### 1.1 Core Components - **AI Static Class**: The main entry point for the SDK - **Result Class**: Represents a named result that can be manipulated - **ResultStorage Class**: Handles storage and retrieval of results - **MCP Integration**: Connects the SDK to the Model Context Protocol ## 2. AI Static Class Implementation `csharp public static class AI { /// <summary> /// Access a named result to read from, write to, or clear it /// </summary> public static Result Result(string name) { return new Result(name); } /// <summary> /// Clear all results (both named and operation results) /// </summary> public static void ClearAllResults() { ResultStorage.Instance.ClearAllResults(); } } ` ## 3. Result Class Implementation `csharp public class Result { private readonly string _name; internal Result(string name) { _name = name; } /// <summary> /// Write data to this result, replacing any existing data /// </summary> public void Write(object data) { ResultStorage.Instance.StoreNamedResult(_name, data); } /// <summary> /// Append data to this result (adds to existing data rather than replacing) /// </summary> public void Append(object data) { ResultStorage.Instance.AppendToNamedResult(_name, data); } /// <summary> /// Write an error to this result /// </summary> public void WriteError(Exception ex) { ResultStorage.Instance.StoreNamedResult(_name, new { Error = true, Message = ex.Message, StackTrace = ex.StackTrace, ExceptionType = ex.GetType().FullName, Timestamp = DateTime.UtcNow }); } /// <summary> /// Clear this result, removing all data /// </summary> public void Clear() { ResultStorage.Instance.ClearNamedResult(_name); } /// <summary> /// Read the current value of this result /// </summary> public object Read() { return ResultStorage.Instance.GetNamedResult(_name); } } `
ID: wopli4mm5v