# Unity-AI Bridge SDK: Implementation Details
## 1. SDK Architecture
The Unity-AI Bridge SDK is designed with a simple, modular architecture:
### 1.1 Core Components
- **AI Static Class**: The main entry point for the SDK
- **Result Class**: Represents a named result that can be manipulated
- **ResultStorage Class**: Handles storage and retrieval of results
- **MCP Integration**: Connects the SDK to the Model Context Protocol
## 2. AI Static Class Implementation
`csharp
public static class AI
{
/// <summary>
/// Access a named result to read from, write to, or clear it
/// </summary>
public static Result Result(string name)
{
return new Result(name);
}
/// <summary>
/// Clear all results (both named and operation results)
/// </summary>
public static void ClearAllResults()
{
ResultStorage.Instance.ClearAllResults();
}
}
`
## 3. Result Class Implementation
`csharp
public class Result
{
private readonly string _name;
internal Result(string name)
{
_name = name;
}
/// <summary>
/// Write data to this result, replacing any existing data
/// </summary>
public void Write(object data)
{
ResultStorage.Instance.StoreNamedResult(_name, data);
}
/// <summary>
/// Append data to this result (adds to existing data rather than replacing)
/// </summary>
public void Append(object data)
{
ResultStorage.Instance.AppendToNamedResult(_name, data);
}
/// <summary>
/// Write an error to this result
/// </summary>
public void WriteError(Exception ex)
{
ResultStorage.Instance.StoreNamedResult(_name, new {
Error = true,
Message = ex.Message,
StackTrace = ex.StackTrace,
ExceptionType = ex.GetType().FullName,
Timestamp = DateTime.UtcNow
});
}
/// <summary>
/// Clear this result, removing all data
/// </summary>
public void Clear()
{
ResultStorage.Instance.ClearNamedResult(_name);
}
/// <summary>
/// Read the current value of this result
/// </summary>
public object Read()
{
return ResultStorage.Instance.GetNamedResult(_name);
}
}
`