Unity-MCP

by TSavo
# Unity-AI Bridge SDK API Reference ## 1. AI Static Class The AI static class is the main entry point for the SDK. It provides methods for accessing and manipulating results. ### 1.1 Methods #### 1.1.1 Result `csharp public static Result Result(string name) ` Access a named result to read from, write to, or clear it. **Parameters:** - ame: The name of the result to access **Returns:** - A Result object representing the named result **Example:** `csharp // Access a named result var result = AI.Result(" player_stats\); ` #### 1.1.2 ClearAllResults `csharp public static void ClearAllResults() ` Clear all results (both named and operation results). **Example:** `csharp // Clear all results AI.ClearAllResults(); ` ## 2. Result Class The Result class represents a named result that can be manipulated. ### 2.1 Methods #### 2.1.1 Write `csharp public void Write(object data) ` Write data to this result, replacing any existing data. **Parameters:** - data: The data to write to the result **Example:** `csharp // Write data to a result AI.Result(\player_stats\).Write(new { Health = 100, Level = 5, Experience = 1250 }); ` #### 2.1.2 Append `csharp public void Append(object data) ` Append data to this result (adds to existing data rather than replacing). **Parameters:** - data: The data to append to the result **Example:** `csharp // Append data to a result AI.Result(\game_log\).Append(new { Event = \Player took damage\, Damage = 25, Timestamp = DateTime.UtcNow }); ` #### 2.1.3 WriteError `csharp public void WriteError(Exception ex) ` Write an error to this result. **Parameters:** - ex: The exception to write to the result **Example:** `csharp try { // Some code that might throw an exception } catch (Exception ex) { // Write the error to a result AI.Result(\error_log\).WriteError(ex); } ` #### 2.1.4 Clear `csharp public void Clear() ` Clear this result, removing all data. **Example:** `csharp // Clear a result AI.Result(\game_log\).Clear(); ` #### 2.1.5 Read `csharp public object Read() ` Read the current value of this result. **Returns:** - The current value of the result **Example:** `csharp // Read a result var playerStats = AI.Result(\player_stats\).Read(); ` ## 3. MCP Commands The following MCP commands are available for interacting with the SDK: ### 3.1 unity_execute_code Execute arbitrary C# code in Unity. **Parameters:** - code: The C# code to execute - imeout: Maximum time to wait in milliseconds (default: 1000) **Returns:** - A result containing the output of the code execution - A log ID for retrieving the result later if the operation times out ### 3.2 unity_query Execute a query using dot notation to access objects and properties. **Parameters:** - query: The query string using dot notation - imeout: Maximum time to wait in milliseconds (default: 1000) **Returns:** - A result containing the output of the query - A log ID for retrieving the result later if the operation times out ### 3.3 unity_get_result Retrieve a result by ID or name. **Parameters:** - id_or_name: The ID or name of the result to retrieve **Returns:** - The result data if found - An error if the result is not found ### 3.4 unity_list_results List all available results. **Returns:** - A list of available results, including their IDs, names, and timestamps ### 3.5 unity_clear_result Clear a specific result or all results. **Parameters:** - id_or_name: The ID or name of the result to clear, or \all\ to clear all results **Returns:** - A confirmation that the result(s) were cleared
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