Ivan Murzak

by IvanMurzak
Verified

local-only server

The server can only run on the client’s local machine because it depends on local resources.

Integrations

  • Utilizes .NET 9.0 as the foundation for the server component, enabling communication between the Unity plugin and external AI clients, with support for custom tool development in C#.

  • Acts as an AI-powered gateway between Unity Editor and LLM, allowing manipulation of GameObjects, Components, Assets, and Scenes. Supports creating and managing Unity objects, instantiating prefabs, searching assets, and viewing scene hierarchies with an extensible tool system.

Unity MCP (Server + Plugin)

Unity VersionEditmodePlaymodeStandalone
2022.3.61f1
2023.2.20f1
6000.0.46f1

Unity-MCP acts as an AI-powered gateway between your Unity Editor and LLM, enabling seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.

The system is extensible: you can define custom tools directly in your Unity project codebase, exposing new capabilities to the AI or automation clients. This makes Unity-MCP a flexible foundation for building advanced workflows, rapid prototyping, or integrating AI-driven features into your development process.

AI Tools

GameObject

  • ✅ Create
  • ✅ Destroy
  • ✅ Find
  • 🔲 Modify
GameObject.Components
  • ✅ Add Component
  • ✅ Destroy Component
  • ✅ Modify Component
    • Field set value
    • Property set value
    • Reference link set

Component

  • ✅ Get All

Prefabs

  • ✅ Instantiate
  • 🔲 Create from scene

Editor

  • 🔲 Run Tests
  • 🔲 Start/stop Playmode in Editor

Assets

  • ✅ Search
  • ✅ Refresh
  • 🔲 Import
  • 🔲 Read

Scene

  • ✅ Get hierarchy
  • 🔲 Create scene
  • 🔲 Save scene
  • 🔲 Open scene

Materials

  • 🔲 Create
  • 🔲 Update
  • ✅ Assign to a Component on a GameObject

Scripts

  • 🔲 Create

Legend: ✅ = Implemented & available 🔲 = Planned / Not yet implemented

Installation

  1. Install .NET 9.0
  2. Install OpenUPM-CLI
  • Open command line in Unity project folder
  • Run the command
openupm add com.ivanmurzak.unity.mcp

Usage

  1. Go 👉 Window/AI Connector (Unity-MCP).
  2. Click configure on your MCP client.
  3. Restart your MCP client.
  4. Make sure AI Connector is "Connected" after restart.

Add custom tool

⚠️ Not yet supported. There is a blocker issue in csharp-sdk for MCP server. Waiting for solution.

Unity-MCP is designed to support custom tool development by project owner. MCP server takes data from Unity plugin and exposes it to a Client. So anyone in the MCP communication chain would receive the information about a new tool. Which LLM may decide to call at some point.

To add a custom tool you need:

  1. To have a class with attribute McpPluginToolType.
  2. To have a method in the class with attribute McpPluginTool.
  3. [optional] Add Description attribute to each method argument to let LLM to understand it.
  4. [optional] Use string? optional = null properties with ? and default value to mark them as optional for LLM.

Take a look that the line => MainThread.Run(() => it allows to run the code in Main thread which is needed to interact with Unity API. If you don't need it and running the tool in background thread is fine for the tool, don't use Main thread for efficience purpose.

[McpPluginToolType] public class Tool_GameObject { [McpPluginTool ( "GameObject_Create", Title = "Create a new GameObject", Description = "Create a new GameObject." )] public string Create ( [Description("Path to the GameObject (excluding the name of the GameObject).")] string path, [Description("Name of the GameObject.")] string name ) => MainThread.Run(() => { var targetParent = string.IsNullOrEmpty(path) ? null : GameObject.Find(path); if (targetParent == null && !string.IsNullOrEmpty(path)) return $"[Error] Parent GameObject '{path}' not found."; var go = new GameObject(name); go.transform.position = new Vector3(0, 0, 0); go.transform.rotation = Quaternion.identity; go.transform.localScale = new Vector3(1, 1, 1); if (targetParent != null) go.transform.SetParent(targetParent.transform, false); EditorUtility.SetDirty(go); EditorApplication.RepaintHierarchyWindow(); return $"[Success] Created GameObject '{name}' at path '{path}'."; }); }

Contribution

Feel free to add new tool into the project.

  1. Fork the project.
  2. Implement new tool in your forked repository.
  3. Create Pull Request into original Unity-MCP repository.
-
security - not tested
A
license - permissive license
-
quality - not tested

Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.

  1. AI Tools
    1. GameObject
    2. Component
    3. Prefabs
    4. Editor
    5. Assets
    6. Scene
    7. Materials
    8. Scripts
  2. Installation
    1. Usage
      1. Add custom tool
        1. Contribution
          ID: 9jn15xt5xm