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McpForUnityToolAttribute.cs3.5 kB
using System; namespace MCPForUnity.Editor.Tools { /// <summary> /// Marks a class as an MCP tool handler /// </summary> [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public class McpForUnityToolAttribute : Attribute { /// <summary> /// Tool name (if null, derived from class name) /// </summary> public string Name { get; set; } /// <summary> /// Tool description for LLM /// </summary> public string Description { get; set; } /// <summary> /// Whether this tool returns structured output /// </summary> public bool StructuredOutput { get; set; } = true; /// <summary> /// Controls whether this tool is automatically registered with FastMCP. /// Defaults to true so most tools opt-in automatically. Set to false /// for legacy/built-in tools that already exist server-side. /// </summary> public bool AutoRegister { get; set; } = true; /// <summary> /// Enables the polling middleware for long-running tools. When true, Unity /// should return a PendingResponse and the Python side will poll using /// <see cref="PollAction"/> until completion. /// </summary> public bool RequiresPolling { get; set; } = false; /// <summary> /// The action name to use when polling for status. Defaults to "status". /// </summary> public string PollAction { get; set; } = "status"; /// <summary> /// The command name used to route requests to this tool. /// If not specified, defaults to the PascalCase class name converted to snake_case. /// Kept for backward compatibility. /// </summary> public string CommandName { get => Name; set => Name = value; } /// <summary> /// Create an MCP tool attribute with auto-generated command name. /// The command name will be derived from the class name (PascalCase → snake_case). /// Example: ManageAsset → manage_asset /// </summary> public McpForUnityToolAttribute() { Name = null; // Will be auto-generated } /// <summary> /// Create an MCP tool attribute with explicit command name. /// </summary> /// <param name="name">The command name (e.g., "manage_asset")</param> public McpForUnityToolAttribute(string name = null) { Name = name; } } /// <summary> /// Describes a tool parameter /// </summary> [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false)] public class ToolParameterAttribute : Attribute { /// <summary> /// Parameter name (if null, derived from property/field name) /// </summary> public string Name { get; } /// <summary> /// Parameter description for LLM /// </summary> public string Description { get; set; } /// <summary> /// Whether this parameter is required /// </summary> public bool Required { get; set; } = true; /// <summary> /// Default value (as string) /// </summary> public string DefaultValue { get; set; } public ToolParameterAttribute(string description) { Description = description; } } }

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