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ExecuteMenuItem.cs2.08 kB
using System; using System.Collections.Generic; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; namespace MCPForUnity.Editor.Tools { [McpForUnityTool("execute_menu_item", AutoRegister = false)] public static class ExecuteMenuItem { // Basic blacklist to prevent execution of disruptive menu items. private static readonly HashSet<string> _menuPathBlacklist = new HashSet<string>( StringComparer.OrdinalIgnoreCase) { "File/Quit", }; public static object HandleCommand(JObject @params) { McpLog.Info("[ExecuteMenuItem] Handling menu item command"); string menuPath = @params["menu_path"]?.ToString() ?? @params["menuPath"]?.ToString(); if (string.IsNullOrWhiteSpace(menuPath)) { return new ErrorResponse("Required parameter 'menu_path' or 'menuPath' is missing or empty."); } if (_menuPathBlacklist.Contains(menuPath)) { return new ErrorResponse($"Execution of menu item '{menuPath}' is blocked for safety reasons."); } try { bool executed = EditorApplication.ExecuteMenuItem(menuPath); if (!executed) { McpLog.Error($"[MenuItemExecutor] Failed to execute menu item '{menuPath}'. It might be invalid, disabled, or context-dependent."); return new ErrorResponse($"Failed to execute menu item '{menuPath}'. It might be invalid, disabled, or context-dependent."); } return new SuccessResponse($"Attempted to execute menu item: '{menuPath}'. Check Unity logs for confirmation or errors."); } catch (Exception e) { McpLog.Error($"[MenuItemExecutor] Failed to setup execution for '{menuPath}': {e}"); return new ErrorResponse($"Error setting up execution for menu item '{menuPath}': {e.Message}"); } } } }

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