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JsonUtil.cs1.04 kB
using Newtonsoft.Json.Linq; using UnityEngine; namespace MCPForUnity.Editor.Tools { internal static class JsonUtil { /// <summary> /// If @params[paramName] is a JSON string, parse it to a JObject in-place. /// Logs a warning on parse failure and leaves the original value. /// </summary> internal static void CoerceJsonStringParameter(JObject @params, string paramName) { if (@params == null || string.IsNullOrEmpty(paramName)) return; var token = @params[paramName]; if (token != null && token.Type == JTokenType.String) { try { var parsed = JObject.Parse(token.ToString()); @params[paramName] = parsed; } catch (Newtonsoft.Json.JsonReaderException e) { Debug.LogWarning($"[MCP] Could not parse '{paramName}' JSON string: {e.Message}"); } } } } }

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