SpriteFuse
Server Details
Create 2D characters and animations, revise sprites, adjust timing and export assets via OAuth.
The last two health checks of this connector failed. If this server requires authentication, missing or expired test credentials may be the cause. A test profile lets Glama authenticate for health checks and discover tools; it is separate from your personal connections.
If you are the author, claim ownership, then add or update a test profile under Admin → Test Profile.
- Status
- Unhealthy
- Uptime
- 64.9% over 24 days
- OAuth
- Works in Glama
- Last Tested
- Transport
- Streamable HTTP
- URL
- ChatGPT
- –
- Claude
- –
TDQS
Scored across 11 tools
Most tools have clearly distinct resource+action targets (jobs vs. assets vs. projects vs. account vs. capabilities), and get_sprite_job versus list_sprite_jobs is unambiguous. The three list_* tools cover different resources but require reading descriptions to separate, and create_sprite_job bundles character/animation/revision creation into one broad entry point, which adds minor ambiguity.
All names follow a snake_case verb_noun convention (create_sprite_job, get_account, list_assets, update_animation_timing), which is highly predictable. The only inconsistency is noun scoping: some tools qualify with 'sprite' or 'animation' while others use bare nouns (account, capabilities, assets, projects).
At 11 tools the surface is well-scoped for an image/sprite generation service, covering job lifecycle, references, exports, account and capability reads, and project/asset listing. Each tool earns its place without redundancy.
Core lifecycle is covered: upload reference, create job, poll job, cancel, list assets/projects, export, and adjust animation timing. Gaps are minor: list_projects has no get/update/delete counterpart, and there's no asset deletion, but normal workflows can proceed.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
11 tool updates
- First observed
cancel_sprite_job - First observed
create_reference_upload - First observed
create_sprite_job - First observed
export_sprite - First observed
get_account - First observed
get_capabilities - First observed
get_sprite_job - First observed
list_assets - First observed
list_projects - First observed
list_sprite_jobs - First observed
update_animation_timing
Related MCP Connectors
Create mascots, animate artwork, and integrate transparent animations into apps and websites.
Create AI animations and export transparent sprite sheets, alpha video, frames, and game assets.
Game-dev sprite tools: PNG/GIF to spritesheet, split, trim, animate. OAuth-authenticated MCP server.
Animated app mascots from one sentence: transparent WebP, Lottie and sprite sheets.
Related MCP Servers
- AlicenseAqualityBmaintenanceEnables users to create character spritesheets from natural-language requests, preview animations, search clothing and tool items, and export engine-ready assets for Godot, Unity, and web.41131 PyPI1MIT
- AlicenseNot gradedqualityCmaintenanceConverts a single character image into game-ready 2D sprite animations (walk, run, idle, attack, etc.) with transparent frames, sprite sheets, and metadata, usable from AI coding agents.MIT
- AlicenseBqualityCmaintenanceEnables users to automate the creation, editing, animation, and export of pixel-art game assets through a multi-agent pipeline that derives style specs and blueprints, generates Lua build scripts, and drives the canvas editor to produce .aseprite files, spritesheets, atlases, GIFs, and previews.12109 npm3MIT
- AlicenseBqualityAmaintenanceEnables AI agents to programmatically create, inspect, edit, validate, and headlessly render traditional 2D hand-drawn animation projects, including frames, layers, audio, camera keyframes, spritesheets, and video or GIF exports.14MIT
Glama MCP Gateway
Add one secure layer between your agents and this server.