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Glama

Server Details

Game-dev sprite tools: PNG/GIF to spritesheet, split, trim, animate. OAuth-authenticated MCP server.

Status
Unhealthy
Last Tested
Transport
Streamable HTTP
URL

Glama MCP Gateway

Connect through Glama MCP Gateway for full control over tool access and complete visibility into every call.

MCP client
Glama
MCP server

Full call logging

Every tool call is logged with complete inputs and outputs, so you can debug issues and audit what your agents are doing.

Tool access control

Enable or disable individual tools per connector, so you decide what your agents can and cannot do.

Managed credentials

Glama handles OAuth flows, token storage, and automatic rotation, so credentials never expire on your clients.

Usage analytics

See which tools your agents call, how often, and when, so you can understand usage patterns and catch anomalies.

100% free. Your data is private.
Tool DescriptionsA

Average 4.2/5 across 8 of 8 tools scored.

Server CoherenceA
Disambiguation5/5

Each tool has a distinct purpose: converting between formats, extracting frames, assembling animations, splitting spritesheets, trimming, and informational. No overlap.

Naming Consistency5/5

All tool names follow a consistent verb_noun pattern in snake_case, with clear directionality (e.g., source_to_target). server_info is the only outlier but still clear.

Tool Count5/5

8 tools is well-scoped for a server dedicated to spritesheet and animation conversion. It covers the main operations without being excessive or insufficient.

Completeness5/5

The tool set covers the core lifecycle: extract frames from GIF, assemble frames into animation, convert GIF to spritesheet, merge PNGs into spritesheet, split spritesheet, trim transparent edges, and get server info. Missing extraction from WebP, but WebP is only an output format.

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