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307,869 tools. Last updated 2026-07-18 16:45

"author:fjgg007-bit" matching MCP tools:

  • Price a DEX swap against an AMM pool to quote fill cost or measure price impact. Supports constant-product, Raydium CP, and Uniswap v3 pools using on-chain state.
    MIT
  • Resolve effective privileges for a PBS user or token, returning inherited and direct ACL permissions across paths. Use to audit access rights without raw ACL entries.
    Apache 2.0
  • Close a running DCA bot by settling remaining assets in BIT, base, or quote token. Select close_mode to control conversion.
    MIT

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  • Search motorhomes, RVs and campervans worldwide. Get instant results from 300+ rental companies across AU, NZ, US, CA, UK and more. No auth required.

  • Agent-readiness scanner (0-5 score), robots.txt + llms.txt generators, managed agent enablement.

  • Write a 16-bit unsigned value to emulated memory at a system bus address. Use for cheats and pokes (HP, score, coordinates). Overwrites two bytes with no undo.
    MIT
  • Atomic 64-bit write to PS2 EE memory at an 8-byte aligned address. Accepts a decimal string for values up to 2^64-1 to preserve precision.
    MIT
  • Load a PE executable into x64dbg and create a debugging session. Returns a sessionId required by all other tools. Automatically detects 32-bit or 64-bit binaries and launches the appropriate debugger. Optionally pause at entry point or run immediately.
    MIT
  • Reads one unsigned 8-bit byte from emulated memory at a system bus address. Returns address and decimal/hex value. Use for single-byte fields like status flags or counters.
    MIT
  • Read a 16-bit unsigned integer from emulated GBA or GB/GBC memory at a given bus address, returning the value in decimal and hex. Use for game state fields like HP, score, or coordinates.
    MIT
  • Read a 32-bit unsigned value from emulated GBA/GB memory at a specified address. Returns the value in decimal and hexadecimal, handling flaky native reads by reassembling from 4 bytes.
    MIT
  • Write a 32-bit value to emulated memory for cheats and pokes. Overwrites four bytes starting at a system bus address with an unsigned 32-bit little-endian value.
    MIT
  • Read an unsigned 32-bit little-endian value from emulator memory at a given address. Use for 32-bit fields like timestamps, pointers, or RGBA colors.
    MIT
  • Write an unsigned 16-bit little-endian value to emulator memory at a specified address for cheats and pokes like HP, score, or coordinates.
    MIT
  • Write a 32-bit little-endian value to emulator memory for cheats and pokes. Overwrites four bytes at the specified address with no undo; save state first if rollback needed.
    MIT
  • Read an unsigned 8-bit byte from PSP memory at a specified physical address without side effects. Use for status flags, counters, and single-byte fields.
    MIT