Execute a Godot project and capture its output by specifying the project path and optional scene. Ideal for testing and debugging within the Godot MCP server environment.
Generate a new Godot scene file by specifying the project path, scene path, and root node type to streamline game development workflows with the Godot MCP server.
Load a texture into a Sprite2D node within a Godot game project by specifying the project directory, scene file, node path, and texture file. Facilitates asset management and scene updates programmatically.
Check GDScript files for syntax errors, type issues, and code quality problems by analyzing .gd files with the Godot Language Server. Identify and resolve coding issues in individual scripts.
Provides instant GDScript syntax validation and diagnostics by bridging Godot's native Language Server Protocol to MCP clients. Enables real-time syntax checking in AI assistants without requiring custom plugins or context switching to the Godot editor.
Provides AI assistants with direct access to the complete Godot Engine documentation, including classes, tutorials, and features. It enables developers to retrieve and analyze official documentation through natural language interfaces using the Model Context Protocol.
Provides AI assistants with direct access to the complete Godot Engine documentation, including classes, tutorials, and features. It enables developers to retrieve and analyze official documentation through natural language interfaces using the Model Context Protocol.