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598,051 tools. Updated 2026-09-21 17:56

"Tools for Automatically Creating Games in Unreal Engine" matching MCP tools:

  • Creates an Unreal Engine Live Link, OSC, and NDI handoff scaffold with subject maps, event queue, and setup warnings to connect TouchDesigner to Unreal Engine.
    MIT
  • Discover valid enum values for Unreal Engine StateTree properties before creating states, transitions, or conditions. Supports categories like trigger, priority, state_type, and more.
    Mozilla Public 2.0
  • Execute arbitrary Python scripts inside Unreal Editor with full unreal module access. Retrieve output using print().
    MIT
  • Lists all Unreal Engine installations on the machine, searching common directories and the Epic Games Launcher. Use this tool to identify available engine versions before opening a project.
    MIT

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    An MCP server that gives AI agents broad control over Unreal Engine 5.7, enabling actor/asset/level management, Blueprint and material creation, screenshots, automation, and arbitrary editor Python execution.
    35
    MIT

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  • Lists Unreal Engine installations by checking environment variables, Epic Games Launcher, and Windows registry. Call this first when no project is selected.
    MIT
  • Set up OSC output presets to send TouchDesigner control data to Synesthesia or Unreal Engine. Configure address prefix, port, and control names for reliable communication.
    MIT
  • Retrieve all built-in and custom tools available for agents. Use the returned UUIDs to attach tools when creating or updating agents.
    MIT
  • Generate complete Unreal Engine 4.27 gameplay systems from natural language prompts. Creates Blueprints, UI, materials, maps, and input mappings, with optional dry-run preview of the build spec.
    MIT
  • Check Unreal Engine connectivity by testing if the Remote Control API is reachable. Returns success when the connection works.
    MIT
  • Lists Unreal Engine content purchased on your Epic Games account (Fab/Marketplace). Uses the legendary client or provides instructions from the Epic Games Launcher.
    MIT
  • Export a 3ds Max scene to Unity, Unreal, Godot, Maya, Blender, or generic format with correct FBX up-axis and preset—choose the engine and get optimized settings automatically.
    MIT
    Destructive
  • Check if an Unreal Engine API is deprecated by providing the name. Avoid using outdated functions, classes, or properties by verifying deprecation status.
    MIT
  • Search and describe Unreal Engine capabilities, then execute validated actions with precise contracts. Configure internal capability availability to manage what's accessible.
    MIT