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650,500 tools. Updated 2026-10-13 19:29

"Resources and Information on Unity Game Development" matching MCP tools:

  • Maps only stable Tier1 finding identifiers to approved Tier1 services and public resources. Call after a Tier1 score or email-domain check. Do not submit prose, URLs, customer information, or invented identifiers. This tool performs no arbitrary fetching, makes no contact request, changes nothing, and stores nothing.
    ConnectorNo auth
  • Publish a browser game (HTML5/JavaScript, static files) to Playfrog and get a public, shareable play link in seconds. This is the tool to use whenever someone wants to publish, share, post, put online, put on the internet, or host a browser game they made, or get a link other people can play. Free, no account and no API key. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns play_url (the public game page to share), claim_url, manage_token, and an action_required note stating the game must be claimed for free within 7 days or it is disabled. Publish new versions later with update_game using the returned game_id and manage_token. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
    Connector
    Destructive
    No auth
  • Use when you need everything about one game: both teams' full info, all betting odds, and the goalies who started, with their time on ice. Requires a game ID (get one from get_games or get_schedule). Odds for every game from 2019-20 on (and part of the 2019 playoffs). Goalie starts are derived from play-by-play, so they are available for played games, not upcoming ones. Costs 10 credits.
    ConnectorNo auth
  • Use when you need everything about one game: both teams' full info, all betting odds, and the goalies who started, with their time on ice. Requires a game ID (get one from get_games or get_schedule). Odds for every game from 2019-20 on (and part of the 2019 playoffs). Goalie starts are derived from play-by-play, so they are available for played games, not upcoming ones. Costs 10 credits.
    ConnectorNo auth
  • Search NSW development applications by council, suburb, postcode or lodgement date, newest lodgement first. Returns up to 100 development applications per call with address, status, cost, dwellings, storeys and development types, plus has_more for paging with offset. status, application_type, development_type and min_cost must be combined with council, suburb or postcode. Use get_application for the full record of a result. Costs $0.01 per call, paid via x402 in USDC on Base; clients without x402 support receive the payment requirements as an error result. Failed calls are not charged. Source: NSW Department of Planning, Housing and Infrastructure (NSW Planning Portal), CC BY 4.0.
    ConnectorNo auth
  • Watch one TCP or UDP port on a host and report it up only when the service behind it actually answers. This is the type for game servers, databases, mail and anything else that speaks its own protocol rather than HTTP - Minecraft, Rust, CS2, FiveM, Postgres, Redis, SMTP. The port must be given as part of the url. Set protocol to UDP for game servers; most of them do not answer on TCP at all.
    ConnectorNo auth

Matching MCP Servers

  • A
    license
    Not graded
    quality
    B
    maintenance
    Provides access to government development, geography and land information data through a FastMCP interface, including data on new building plans processed by the Building Authority.
    1
    MIT

Matching MCP Connectors

  • Current prematch (pre-game) odds for this product's board — the upcoming fixtures with their OPEN markets, decimal prices and the no-vig probability on each selection. Use it for pre-game prices, closing-line-value work, pre-match modelling and no-vig fair value on tomorrow's card. Same shape as get_live_odds. Snapshot the responses yourself if you want line history; this is not an opening/closing-odds archive, not a multi-book scanner and not a bet-placement tool.
    ConnectorNo auth
  • Take this account's game (`slug`) off the portal. The first call removes it from the catalogue and takes its page down; the address stays yours and you can upload the game there again. A second call on a game that is already taken down removes it from your list for good. Scores and reviews stay attached to the address and are never handed to another game. Use it to clean up after a failed attempt, for example when two entries of the same game ended up in the waiting room. A package that never became a game (only `upload_id` in the waiting room, from klyo_upload_package or klyo_my_games) is deleted with `upload_id` instead of `slug`: its file and preview are removed for good. Examples: • Delete my game neon-coil-arena • Remove the failed entry from the waiting room • Delete the older copy of the same game
    Connector
    Destructive
    OAuth
  • Get the full record of one of the NSW development applications by its Planning Portal application number (PAN). Returns every location with lot and plan, all development types, submission, lodgement, determination and exhibition dates, cost, dwellings, storeys, lots and the remaining source fields. Take PAN numbers from search_applications or search_nearby_applications. An unknown number returns not_found and is not charged. Costs $0.005 per call, paid via x402 in USDC on Base; clients without x402 support receive the payment requirements as an error result. Failed calls are not charged. Source: NSW Department of Planning, Housing and Infrastructure (NSW Planning Portal), CC BY 4.0.
    ConnectorNo auth
  • Search NSW complying development certificates (CDCs) by council, suburb, postcode or lodgement date, newest lodgement first. Returns up to 100 complying development certificates (CDCs) per call with address, status, cost, dwellings, storeys and development types, plus has_more for paging with offset. status, application_type, development_type and min_cost must be combined with council, suburb or postcode. Use get_application for the full record of a result. Costs $0.01 per call, paid via x402 in USDC on Base; clients without x402 support receive the payment requirements as an error result. Failed calls are not charged. Source: NSW Department of Planning, Housing and Infrastructure (NSW Planning Portal), CC BY 4.0.
    ConnectorNo auth
  • Get the full record of one of the NSW complying development certificates (CDCs) by its Planning Portal CDC number. Returns every location with lot and plan, all development types, submission, lodgement, determination and exhibition dates, cost, dwellings, storeys, lots and the remaining source fields. Take CDC numbers from search_applications or search_nearby_applications. An unknown number returns not_found and is not charged. Costs $0.005 per call, paid via x402 in USDC on Base; clients without x402 support receive the payment requirements as an error result. Failed calls are not charged. Source: NSW Department of Planning, Housing and Infrastructure (NSW Planning Portal), CC BY 4.0.
    ConnectorNo auth
  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
    ConnectorOAuth
  • FREE and SYNCHRONOUS (no jobId — do not poll). Author the PHYSICS shape a game should build its collider from for an asset revision: rect, circle, polygon, compound of 1..16 simple disconnected bodies, or none, in NORMALIZED coordinates (0..1 fractions of the sprite/tile cell, origin top-left; a circle radius is a fraction of WIDTH). Set tileIndex to give one tile of a tileset/staged asset its own shape — it overrides the asset-level default for that tile. Pass collisionBody: null to clear/inherit, or {kind:"none"} to explicitly disable collision including bbox fallback. Compound children use the same cell space; preserve open archways between them. This is what stops a game from falling back to the sprite bounding box. The shape flows into every map and asset export made AFTER this edit — Tiled per-tile objectgroups, the Tiled map Collision layer, and the Phaser/Godot/Unity/GameMaker colliders — and it is resolved from the asset at export time, so it applies to tiles that were already placed on a map before you set it. Distinct from the FOOTPRINT, which is only the level editor's snap/tessellation shape and has no physics meaning.
    ConnectorNo auth
  • Query mineral deposits from the USGS Mineral Resources Data System (MRDS — public-domain US Government, ~304k records globally, archival snapshot frozen at 2011). Each row carries site name, development status (Producer / Past Producer / Prospect / Occurrence / Plant), commodities (commod1/2/3 + commodities array), country, state, deposit type. Default returns only Producer / Past Producer / Plant rows with a known commod1 (significant sites); pass include_minor=true for prospects and occurrences. Use for questions like "lithium mines in Chile", "rare-earth deposits worldwide", "active copper producers in Peru". Pass commodity to filter on the commodities[] array (case-sensitive, e.g. "Copper", "Lithium", "Rare Earths").
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth