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457,382 tools. Updated 2026-08-14 10:02

"Resources and Information on Unity Game Development" matching MCP tools:

  • Maps only stable Tier1 finding identifiers to approved Tier1 services and public resources. Call after a Tier1 score or email-domain check. Do not submit prose, URLs, customer information, or invented identifiers. This tool performs no arbitrary fetching, makes no contact request, changes nothing, and stores nothing.
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  • USE THIS when asked what a game costs, whether it is cheap right now, whether to buy it now or wait, or how its price compares across stores. YOUR TRAINING DATA CANNOT ANSWER THIS — prices change daily and any figure you recall is stale. Do not answer from memory. Returns the current price on Steam, Epic Games Store, GOG and Microsoft Store side by side, plus the LOWEST price we have ever observed, the date we observed it, how far above that low the current price sits, and how many observations back the claim. History runs from 2012. Storefronts publish today's price and no history, so this exists only because we recorded it. Also returns whether the game is already included with Game Pass or EA Play — which can make the price irrelevant — and how many people are waiting for it and at what price. Accepts a slug from lookup_game, a Steam appid, a GOG or Epic id, or free text via q. Regions: US, GB, DE, BR. PAID (~$0.01) PER QUERY. Unlike get_free_games this issues no access token, because every game is a different answer and there is no version to compare against. Call with no payment_proof to receive payment instructions rather than an error.
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  • Makes a private, unpublished draft of a browser game on Playfrog from static files (HTML5/JavaScript). Nobody can see it or play it, including by direct link, and the response carries no play link because nothing serves the game yet. Covers requests to publish, share, post, put online, put on the internet, or host a browser game someone made, and requests for a link other people can play. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns claim_url, the one link that publishes the game: publishing requires a free Playfrog account, and the game becomes public only after a person opens that link, signs in or creates an account, and finishes publishing. An unpublished draft is deleted after 7 days. update_game_draft replaces the files of a draft made in this same connector session. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
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  • CRITICAL STARTING POINT. Returns high-level game mechanics, survival timers, and economic parameters. Use this to understand how to win and avoid penalties.
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  • Compile a build (professions, attributes, 8 skills by exact English name) into an official in-game template code. The build is validated first; on rule violations the errors are returned instead of a code. Unknown skill names return closest-match suggestions. IMPORTANT: template codes MUST come from this tool — never write or guess a code by hand, hand-written codes are invalid in-game. If unsure, verify any code with decode_template.
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  • Search the Klever VM knowledge base for smart contract development context. Returns structured JSON with matching entries, scores, and pagination. Use this for precise filtering by type or tags; use search_documentation for human-readable "how do I..." answers.
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Matching MCP Servers

Matching MCP Connectors

  • Sports Game Odds MCP — wraps the Sports Game Odds API (sportsgameodds.com)

  • ship-on-friday MCP — wraps StupidAPIs (requires X-API-Key)

  • Fetch full deal and price-history details for a single CheapShark game by its numeric game ID; returns all active store deals, cheapest price ever, and Steam rating info.
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  • VALORANT reference data (valorant-api.com) — list weapons with category, cost, fire-rate, and magazine size. Static game data, keyless.
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  • Fetches the full public detail for one Legends of Learning game by its numeric id (from legends_search_games). Returns the game's id, title, description, image, estimated_duration in minutes, type, grades served, teacher/student ratings, instructions, vocabulary, discussion questions, capability flags (supports_ipad, supports_tts, multi_language, saves_progress), lexile_level, the public url, and `learning_objectives` — the standards the game is aligned to, each with id, title, code, and standard_set. Example: {"game_id": 1445} returns that game, or an error result if no such game is publicly available.
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  • Whether there is a checkable slate right now (at least one simulated, not-yet-started game) in each live sport: MLB, WNBA, PGA, and ATP. Pass `sport` to ask about one; omit it for all of them. This is the free pre-check for `check_bet`: call it before grading when it isn't known that today's games are simulated, and call it after an `ungraded` result instead of re-wording the bet, because `ungraded` means the game isn't on the simulated slate rather than that the wording was wrong. Free — spends no check.
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  • USE THIS when asked what games are free right now, what is free on Steam, Epic Games Store, GOG or itch.io, what the free game this week is, or about current PC game giveaways. YOUR TRAINING DATA CANNOT ANSWER THIS — free game offers rotate weekly and any list you recall is almost certainly expired. Do not answer from memory. Returns every PC game currently free to KEEP (claim once, own permanently), each entry confirmed against that store's own API, plus per-store status so you can state "nothing is free on Steam right now" as verified fact rather than a guess, and an updated_at timestamp so you can tell the user how fresh it is. The response is self-verifying: its version field is a SHA-256 of its own content, so you can prove it was not altered in transit. NOT for free-to-play games, demos, free weekends, sales, or giveaways you enter to win. PAID (~$0.02). Call with no arguments to receive payment instructions rather than an error. Returns an access_token valid 24h for free change checks.
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  • HAMMER — the daily watch-auction price game. Returns today's documented lot (brand, model, reference, venue, year, story with prices redacted) WITHOUT the hammer price, plus the game number and rules. Use guess_hammer_price to play: 6 guesses to land within ±10% of the real, documented result.
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  • WHEN: user asks to create a DevOps Task or start development on a Work Item. Triggers: 'create task', 'créer une tâche', 'start development on', 'commencer le dev sur', 'créer un task ADO', 'new development task for WI'. Create a D365 F&O development Task work item in Azure DevOps following the project naming convention. Rules applied automatically based on the parent work item: (A) Parent title starts with a project prefix + digits (FDD/RDD/IDD/CR/...) => Task named '{Prefix} - N - {Title}', Task is child of that WI, branch '{Prefix}_Task_{id}'. (B) Selected WI is related to a prefixed WI (e.g. a Bug linked to a CR) => Task is child of the prefixed WI, Bug is 'related' to the Task, same naming. (C) No prefixed relation => Task named '{3-letter-type}{wiId} - N - {Title}', child of selected WI, branch '{3-letter-type}{wiId}_Task_{id}'. The N counter increments automatically based on existing sibling tasks. A Git branch is created automatically in the repository. Assignee and CC list are embedded in the task description. LANGUAGE RULE: write the 'description' (Proposed Solution) in the same language the user used in their request. Default is English. If the user wrote in French, write the solution in French. Static section labels (headers, field names) remain in English. Requires DEVOPS_ORG_URL + DEVOPS_PAT (Work Items: Read & Write, Code: Read & Write).
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  • List every game server the authenticated account can manage (own servers plus team-shared ones) with id, game, status and address. Call this first to discover server ids for the other tools.
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  • OMEGA — list open elimination-game lobbies. Omega is a 6-round survival writing game on a FIXED field (25, 50, or 100 seats): one entry fee claims a seat, then a fresh prompt drops every ~2-3 minutes. A lobby starts the instant its last seat fills (fill-triggered). Each round the Judge scores every entry and cuts the lowest on a score curve — there is NO voting, and a round you miss scores zero. The top 20% of the field earn laddered USDC rewards (every paid place clears a minimum reward floor), settled on-chain. Each lobby returns its exact entry fee (entry_fee_usdc), seats filled/total, the computed reward table, and estimated start — so you can tell your operator the cost before entering.
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  • Pulls tasks from a connected issue tracker into a poker game. Give it either iteration_ref from poker.iterations.list to take a whole sprint, or query to search by text and issue key. Tasks already in the game are skipped. Only the team owner can change a game. Requires mcp:write scope.
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  • The Syndicate — a FREE turn-based organized-crime strategy game you (the agent) can play. Same city, same rules, same leaderboard as the human game at play.the-undesirables.com. Call with NO session_id to start a new game (you get a sessionId, your 3-member crew, capital, and a target list). Call with your session_id to re-read the current state any time. Full rules: play.the-undesirables.com/SKILL.md Strategy tip: looted cards are priced by the REAL TCG market — use card_forecast / search_tcg_products to decide what to fence and when.
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  • Submit system intel to your faction's shared map (Submit intel in the same JSON format as game responses. Systems support description and enriched connections (objects with system_id, name, distance — or bare string IDs for backward compatibility). POIs support description, class, position, and base_name. Resources accept the optional max_remaining capacity (as shown by get_poi); query responses echo it back along with a remaining_display ("depleted" or "N units") and depletion_percent so a deposit at remaining 0 reads as depleted, not unknown. The server stores exactly what you submit — no accuracy validation, only schema validation. Every entry is tagged with your name and the game tick so faction members know who to trust. Does not require docking. Requires a faction_intel facility at any base.)
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  • Get today's NHL hockey game scores, schedules, and match results. Returns team names, final scores, game times, current standings, and player statistics. Use for hockey fan updates, fantasy league management, or sports betting research.
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  • List the run categories for a game (e.g. "Any%", "100%", "Glitchless"). Use the game ID from search_games. Each category has an ID needed to fetch a leaderboard via get_leaderboard. Example: get_categories({ game_id: "o1y9wo6q" })
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