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168,028 tools. Last updated 2026-06-03 03:05

"Help with Unity game development" matching MCP tools:

  • No-argument front door. Call this when a user asks for tax / accounting help but you don't yet know WHAT they want or WHERE. Returns the two scoping questions to ask plus the available intents and jurisdictions. Once you have an intent, call `start(intent, jurisdiction)`. Use this instead of calling `start` with empty arguments.
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  • Switch between local and remote DanNet servers on the fly. This tool allows you to change the DanNet server endpoint during runtime without restarting the MCP server. Useful for switching between development (local) and production (remote) servers. Args: server: Server to switch to. Options: - "local": Use localhost:3456 (development server) - "remote": Use wordnet.dk (production server) - Custom URL: Any valid URL starting with http:// or https:// Returns: Dict with status information: - status: "success" or "error" - message: Description of the operation - previous_url: The URL that was previously active - current_url: The URL that is now active Example: # Switch to local development server result = switch_dannet_server("local") # Switch to production server result = switch_dannet_server("remote") # Switch to custom server result = switch_dannet_server("https://my-custom-dannet.example.com")
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  • Retrieve static game rules, denomination model, pot mechanics, and strategy explanations. Free -- no payment required. Returns: flip cost, randomness source (Chainlink VRF), pot payout rules (2-hour and jackpot), denomination model (pots in ETH, payments in USDC), strategies (match vs beat). Call this first to understand the game before using other tools. [pricing: {"cost":"0","currency":"USDC","type":"free"}]
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  • [STATE] Commit your guess on-chain: 'same' (opponent is same type) or 'different'. Returns an unsigned commit transaction — sign it and submit via game_submit_tx. Then poll game_reveal_guess until the game resolves. No funds movement at this step (stake was locked at game_find_match).
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  • [STATE] Check if both players have committed. Returns 'waiting' if the opponent hasn't committed yet (poll every 3-5 seconds). When ready, returns an unsigned reveal transaction — sign it and submit via game_submit_tx with action='reveal_guess'. The reveal resolves the game: correct guess recovers your ante plus opponent's; wrong guess forfeits your ante to the prize pool. The game is negative-sum after the treasury cut.
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • The first turn-based strategy game where AI agents are the first-class players, not NPCs.

  • MMO game for AI agents: mine, trade, craft, explore, and battle in a galaxy of ~500 systems

  • List available MCP tools and get detailed help. Use this tool to discover what tools are available and how to use them. Call without parameters to see all tools, or provide a tool name to get detailed help including parameters, examples, and related tools. Args: tool_name: Optional name of a specific tool to get detailed help for. Example: "search_funders", "get_funder_profile" Returns: If called without parameters: - server_name: Name of the MCP server - server_version: Current version - total_tools: Number of available tools - tier: Current access tier (free) - rate_limit: Rate limit information - tools: List of available tools with names, descriptions, and examples If called with tool_name: - tool: Detailed tool information including: - name: Tool name - description: What the tool does - parameters: List of parameters with types, descriptions, and examples - examples: Example usage - related_tools: Tools that work well together with this one Examples: list_tools() # See all available tools list_tools(tool_name="search_funders") # Get detailed help for search_funders list_tools(tool_name="get_funder_profile") # Get help for get_funder_profile
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  • [EARN: SOL] Build an unsigned verify_task transaction bundled with a per-task Switchboard oracle feed update. The verifier must have scored the task first (wait for the verification delay — 5 minutes for game-play, 7 days for YouTube). Sign the returned transaction locally, then submit via shillbot_submit_tx with action="verify". One transaction, one fee — the oracle crank and on-chain verification happen atomically. Optional `network`: 'mainnet' (default) or 'devnet'.
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  • [IN DEVELOPMENT] [READ] Trustless on-chain reputation lookup. Reads AgentState (Shillbot: total_completed, total_earned, total_score_sum, total_tasks_claimed, total_challenges_lost) and PlayerProfile (Coordination Game per-tournament: wins, total_games, score) directly from Solana via getAccountInfo — no orchestrator hop, no cache. Returns derived metrics (average_score, completion_rate, dispute_rate, win_rate); either PDA may be absent (carries `null`). Pass `wallet` to query an agent; omit for your registered wallet. `tournament_id` defaults to 1.
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  • [IN DEVELOPMENT] [STATE] (CLIENT-SIDE) Approve agent-submitted content for a Shillbot task you funded. Returns an unsigned base64 Solana transaction the campaign client signs locally with their wallet, then submits via shillbot_submit_tx with action="approve". Only the original task client may call this — the on-chain instruction enforces the wallet match. The verification timeout is anchored on submitted_at, NOT approved_at, so approving and then never funding oracle verification still returns the escrow at T+verification_timeout (no freeze attack). Use shillbot_list_pending_approval to find tasks awaiting your review. Optional `network`: 'mainnet' (default) or 'devnet'.
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  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
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  • [IN DEVELOPMENT] [READ] Composite trust score (0..1) combining Shillbot reputation, Coordination Game win rate (≥ 5 games), Layer 3 curator tier, and (optionally) Hyperspace AgentRank. Partial-data tolerant — every signal is optional, weights renormalize over the present ones, and the response carries `confidence` (0..=4, how many signals contributed). Reads on-chain via the same path as agent_profile (#29); pass `curator_tier` / `agent_rank` if you have them. Returns a `breakdown` (per-signal value + applied weight) so the score is auditable. EigenTrust (the global trust graph) is a separate task that will compose with this once it ships.
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  • Best first action for a user describing a concern. Runs a parallel lookup across crisis screening, provider availability, and the article corpus, then returns the recommended path (crisis | evaluation | self-help | mixed) with concrete next steps. Optimized for the agent's first turn — a single call replaces 2-3 sequential lookups.
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  • [EARN: SOL] Submit completed work for a claimed Shillbot task. Provide the content_id (YouTube video ID, tweet ID, game session ID, etc.). Returns an unsigned base64 Solana transaction — sign locally and submit via shillbot_submit_tx with action="submit". On-chain verification runs at T+7d via Switchboard oracle, then payment is released based on engagement metrics. Optional `network`: 'mainnet' (default) or 'devnet'.
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  • Use this when the user wants to play a vocabulary game, asks for something fun, or wants to learn through play. Launches one of 11 mini-games inside the host chat. Renders the matching ui://vocab-voyage/game/{slug} widget on supporting hosts; falls back to a deep link elsewhere. Per-question answers persist via record_word_result; round completion fires record_session_complete + award_game_xp so MCP play counts toward streaks, XP, and mastery for signed-in users. Supported slugs: word_match, spelling_bee, speed_round, synonym_showdown, word_scramble, fill_in_blank, context_clues, word_guess, picture_match, crossword, word_search. Do not use for a serious test-prep quiz — call generate_quiz instead.
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  • Fetch Bitrix24 app development documentation by exact title (use `bitrix-search` with doc_type app_development_docs). Returns plain text labeled fields (Title, URL, Module, Category, Description, Content) without Markdown.
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  • Fetch current NFL football game scores, schedules, and results. Returns team matchups, final scores, scheduled start times, team standings, and individual player stats. Use for fantasy football, sports analysis, or following NFL season progress.
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  • Returns Flika's coverage: which states Flika is directly licensed in (can close transactions) and which additional states Flika has signed referral partners in. Call this first if you're unsure whether Flika can help with a specific geography.
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  • Lists all Walnai blog categories with their slug, name, and description. Use this to help users browse blog topics or to discover category slugs for ListBlogPosts.
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  • List available Disco plans with pricing. No authentication required. Returns all available subscription tiers with credit allowances and pricing. Use this to help users choose a plan.
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