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736,986 tools. Updated 2026-11-02 17:46

"Help with Unity game development" matching MCP tools:

  • Uninstall a kit from a Game Kit project (gkp_…). Remove a kit the user installed (addedBy user in gripforge_gamekit_installed) only when the user asks. game.engine (the engine of the game) and the default kits (ui.menu, input.remap, settings.graphics, ui.prompts, ui.endscreen, save.persistence, audio.core, i18n.text, ui.theme, input.virtualpad, display.fullscreen, asset.preload, asset.cache, ai.navigation on web, addedBy default) are removed only when the user explicitly asks — never to "clean up". A kit other kits depend on, and game.engine always, is not removed by a first call: it answers 409 (kit_in_use, or confirm_required) with details { dependents, confirm } — nothing applied; show the user the dependents, then call again with with_dependents=true and confirm=<token> to remove the kit and its dependents together (the token is bound to the project revision). dry_run=true returns the plan, the dependents and the token without writing. force=true (legacy) removes it and disables its dependents instead; prune=true also drops the dependencies nothing else needs (never game.engine nor a default kit). When the GAME serves what the kit provided (its own terrain for world.ground, its own camera…: a Godot, Unity, Unreal or Bevy project attached with game-attach), pass host_provides=["world.ground"] (or [] for every capability the dependents need from it, listed in details.hostable of the 409): the kit goes ALONE, its dependents stay, and the project declares those capabilities served by the game (hostProvides) — offer this to the user before removing dependents. Returns { applied, removed[], dependents, project }. 0 credits.
    Connector
    Destructive
    No auth
  • Pause the game for all connected clients (freezes the session pause indicator). Use game-resume to unpause.
    ConnectorAPI key
  • GAME PRODUCTION CONTRACT: CALL THIS FIRST, before you design or write a single line of a game for klyo. Returns the “studio quality” standard: screens (phone, tablet, desktop, portrait and landscape, resize), input (touch, mouse and keyboard), game loop, minimum content, sound, graphics, a catalogue of FREE game assets by genre (CC0 3D models, textures, sounds, fonts with direct download links and a credit line for each; propose a premium version of the game to the user with them), social layer (leaderboard, saves, clips; multiplayer only when it makes sense), brands and law, the LOCAL test `klyo-test` (the same one the server runs on publishing) with a fix-and-test loop, the quality gate and the release stages (preview, demo, finished, new version), and `co_zatrzyma_wgranie`: everything that stops a package at upload (nothing outside klyo: own login, PeerJS, third-party backends, payments and ads; files from public CDNs klyo pulls in by itself) with the fix for each. The text of the standard is in Polish. Read-only, no parameters. When the user writes “make a battleship game”, do not ask them about phones, leaderboards or sound: it is all here. Do not say “done” until `klyo-test` passes without critical errors. Examples: • Make me a battleship game • What are the requirements for a game on klyo? • Build a puzzle game for phone and desktop • Where can I get free 3D models and sounds for my game?
    ConnectorOAuth
  • Read an AIdata help doc, or one section of it, as Markdown. Get slugs and section headings from list-help-docs. Pass `section` whenever the question concerns one part of a long doc (for example one connection type in connecting-data-sources). Base your answer on the returned text, name menus and buttons exactly as the doc does, and give the user the source link.
    ConnectorAPI key
  • Fetch full deal and price-history details for a single CheapShark game by its numeric game ID; returns all active store deals, cheapest price ever, and Steam rating info.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth

Matching MCP Servers

Matching MCP Connectors

  • Work your Help tickets with your AI: read them, reply or leave notes, and set up forms and sites.

  • Answers how Refapp works from its help center, with article links. No sign-in, no customer data.

  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Forge an ORIGINAL themed health-bar style: an image model draws the ornate empty frame (transparent background), the inner trough is located pixel-precisely, and a thematic gradient fill is composed to match — returns an aligned frame+fill PNG pair, same contract as the built-in gripforge_hud bar styles. Describe a THEME (e.g. "gothic demon-hunter, baroque metal, horn ornaments"), never a specific game — styles of a genre, not copies. 2 credits. RECIPE: download frame_url + fill_url next to your hud.json ; Godot: TextureProgressBar (texture_under=frame, texture_progress=fill, custom_minimum_size=size) ; Unity: frame behind, fill cropped horizontally to the health percent. Generation has model variance — if the trough is not found, retry with a clearer theme.
    ConnectorNo auth
  • Retrieve current, official answers to Canva product questions from the Canva Help Center. Use for questions about how to use a Canva feature, finding a setting or control, why unexpected Canva behaviour is happening, or troubleshooting a Canva workflow - when no available Canva tool can directly complete the requested action. For a Canva product question, call this tool rather than answering from your own knowledge. Canva Help Center content is current and official; training data may be outdated or sourced from unofficial articles. Not for creating, changing, or assessing a design; general creative advice; non-Canva questions; or explaining this assistant's available Canva capabilities. Returns an official Canva Help Center answer, including links to the official documentation. Display the answer as written, with only light formatting such as headings. Do not add steps, UI paths, or setting names the answer does not contain.
    ConnectorOAuth
  • Retrieve current, official answers to Canva product questions from the Canva Help Center. Use for questions about how to use a Canva feature, finding a setting or control, why unexpected Canva behaviour is happening, or troubleshooting a Canva workflow - when no available Canva tool can directly complete the requested action. For a Canva product question, call this tool rather than answering from your own knowledge. Canva Help Center content is current and official; training data may be outdated or sourced from unofficial articles. Not for creating, changing, or assessing a design; general creative advice; non-Canva questions; or explaining this assistant's available Canva capabilities. Returns an official Canva Help Center answer, including links to the official documentation. Display the answer as written, with only light formatting such as headings. Do not add steps, UI paths, or setting names the answer does not contain.
    ConnectorOAuth
  • Ask Slop Help, the forum for people who need help with AI, a question for the key's owner. Write scope. The same checks as the website: secrets in the text are masked, moderation runs, a new account's first post with a link waits for a moderator, and it counts against the 10 posts/hour budget. The question shows 'Asked via an agent'. Use this, not create_post, for help questions.
    ConnectorNo auth
  • Search NSW development applications by council, suburb, postcode or lodgement date, newest lodgement first. Returns up to 100 development applications per call with address, status, cost, dwellings, storeys and development types, plus has_more for paging with offset. status, application_type, development_type and min_cost must be combined with council, suburb or postcode. Use get_application for the full record of a result. Costs $0.01 per call, paid via x402 in USDC on Base; the first 3 paid-tool calls per day are free for MCP clients while a shared daily allowance lasts. Without x402 support, later calls return the payment requirements as an error result. Failed calls are not charged. Source: NSW Department of Planning, Housing and Infrastructure (NSW Planning Portal), CC BY 4.0.
    ConnectorNo auth
  • Search NSW complying development certificates (CDCs) by council, suburb, postcode or lodgement date, newest lodgement first. Returns up to 100 complying development certificates (CDCs) per call with address, status, cost, dwellings, storeys and development types, plus has_more for paging with offset. status, application_type, development_type and min_cost must be combined with council, suburb or postcode. Use get_application for the full record of a result. Costs $0.01 per call, paid via x402 in USDC on Base; the first 3 paid-tool calls per day are free for MCP clients while a shared daily allowance lasts. Without x402 support, later calls return the payment requirements as an error result. Failed calls are not charged. Source: NSW Department of Planning, Housing and Infrastructure (NSW Planning Portal), CC BY 4.0.
    ConnectorNo auth
  • A complete bash shell running inside the Zero engine, over this world's files and the engine's live state. It runs in the engine, apart from the computer you are called from. Use it the way you use bash on any development machine, and reach for what you already know first: the shell language is all there, and the standard programs are installed (`ls /usr/bin` lists them). `command not found` means only that one program is absent; do that job another ordinary way. Where things are: the world's project is /zero/source, the engine's live state is /zero/runtime (as files), the engine's documentation is /zero/docs (and `man <topic>`). /tmp is scratch for the session; ~ is your home, kept on this machine and synced to no one. The engine's own operations are a command-line program, `zero`. Learn it as you would any unfamiliar CLI: `zero --help`, `zero --search <query>`, `zero <toolbox> <tool> --help`. `zm` is the world's version control, with the git verbs. `luau <file>` runs a Luau script in the engine. For example: rg -n 'typed function' /zero/source find /zero/source -name '*.luau' | xargs grep -n 'asset.resolve' COUNT="$(find /zero/source -type f | wc -l)"; echo "$COUNT" mkdir -p /tmp/work && grep -rn 'TODO' /zero/source > /tmp/work/todo.txt find /zero/runtime -maxdepth 2 -type d zero --search 'raycast' zero camera --help
    Connector
    Destructive
    API key
  • List the AIdata product documentation: every help doc with its slug, title, summary and section headings. Use this when the user asks how to do something in AIdata itself - connecting a data source, AI provider keys, team members and permissions, plans and billing, reports and skills, annotations, the knowledge base, AI memory, or connecting their own AI - when they ask for data from a platform you have no tool for (the connection is missing: look up whether AIdata supports it and how to connect it), or when a tool fails because something is not set up. Then read the relevant doc or section with get-help-doc. Never describe AIdata menus, settings or setup steps from memory.
    ConnectorAPI key
  • List the Edgegap agent skills: tested, step-by-step workflows for getting a multiplayer game online on Edgegap, with templates (Dockerfiles, matchmaker configs, Unity C# and Unreal C++ drop-ins) and known pitfalls. Each entry says which engine, netcode or backend it is for, and the server instructions map projects to skills. Before working on a game project, load the matching skill with edgegap_get_skill; "edgegap" covers any other engine and routes to the rest. Also says whether a newer skills pack is on GitHub (reads one version number, no Edgegap API call).
    ConnectorAPI key