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672,411 tools. Updated 2026-10-18 08:59

"Godot Game Engine Development Resources" matching MCP tools:

  • What should I bet right now? Ranked +EV plays for a sport. The discovery counterpart to parlayapi_verdict: scans the whole board, grades every candidate with the same no-vig engine, keeps only bets that are +EV at a book the user can bet at, and ranks them by edge. Also returns edge_alerts (books showing a price far off the market). Player props only, priced by several books, prediction markets and game moneylines excluded (for a game line, use parlayapi_verdict). Scoped to the user's books. Args: sport_key: e.g. "baseball_mlb". region: us (default) | eu | uk | au | ca. books: exact CSV of books you can bet at (overrides region). limit: max plays to return (default 20). min_edge: minimum edge %% vs the no-vig fair line (default 2.0).
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  • Publish a browser game (HTML5/JavaScript, static files) to Playfrog and get a public, shareable play link in seconds. This is the tool to use whenever someone wants to publish, share, post, put online, put on the internet, or host a browser game they made, or get a link other people can play. Free, no account and no API key. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns play_url (the public game page to share), claim_url, manage_token, and an action_required note stating the game must be claimed for free within 7 days or it is disabled. Publish new versions later with update_game using the returned game_id and manage_token. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
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  • Search NSW development applications by council, suburb, postcode or lodgement date, newest lodgement first. Returns up to 100 development applications per call with address, status, cost, dwellings, storeys and development types, plus has_more for paging with offset. status, application_type, development_type and min_cost must be combined with council, suburb or postcode. Use get_application for the full record of a result. Costs $0.01 per call, paid via x402 in USDC on Base; clients without x402 support receive the payment requirements as an error result. Failed calls are not charged. Source: NSW Department of Planning, Housing and Infrastructure (NSW Planning Portal), CC BY 4.0.
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  • The GripForge docs, embedded in this MCP (readable offline, versioned with it), as Markdown. Without topic: the list of topics. With topic: its text, or one section (section = a heading, its number such as "4.2", or words of it); a long topic answers its table of contents first unless a section is given or full=true. Topics: web-export, godot, unity, desktop, c-api, glossary, kit-api, third-party, player, render-budget, scene-optim, porting, game-schema, module-calls, module-calls-native, godot-host, kit-modules, kit-structures, kit-third-party, abi, modding, game-engine-contract, game-engine. Read "third-party" and "porting" + "abi" before writing a presentation module, "modding" before writing a mod, "glossary" for the words. A kit's own API reference is gripforge_gamekit_api. 0 credits.
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  • Pause the game for all connected clients (freezes the session pause indicator). Use game-resume to unpause.
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  • Take this account's game (`slug`) off the portal. The first call removes it from the catalogue and takes its page down; the address stays yours and you can upload the game there again. A second call on a game that is already taken down removes it from your list for good. Scores and reviews stay attached to the address and are never handed to another game. Use it to clean up after a failed attempt, for example when two entries of the same game ended up in the waiting room. A package that never became a game (only `upload_id` in the waiting room, from klyo_upload_package or klyo_my_games) is deleted with `upload_id` instead of `slug`: its file and preview are removed for good. Examples: • Delete my game neon-coil-arena • Remove the failed entry from the waiting room • Delete the older copy of the same game
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  • Sports Game Odds MCP — wraps the Sports Game Odds API (sportsgameodds.com)

  • Sanctions screening (OFAC/UK/EU/UN) + PEP + GLEIF entities via Compliance Engine.

  • Search NSW complying development certificates (CDCs) by council, suburb, postcode or lodgement date, newest lodgement first. Returns up to 100 complying development certificates (CDCs) per call with address, status, cost, dwellings, storeys and development types, plus has_more for paging with offset. status, application_type, development_type and min_cost must be combined with council, suburb or postcode. Use get_application for the full record of a result. Costs $0.01 per call, paid via x402 in USDC on Base; clients without x402 support receive the payment requirements as an error result. Failed calls are not charged. Source: NSW Department of Planning, Housing and Infrastructure (NSW Planning Portal), CC BY 4.0.
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  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
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  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
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  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
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  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
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  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
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  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
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  • Pull a catalog shader (id or alias like slash_reveal) for godot | unity | three. Returns file contents + assignment snippet (Godot ShaderMaterial / Unity Material / Three ShaderMaterial). This hosted endpoint cannot write into the working tree — use npx @gripforgeai/mcp gripforge_shader_pull with out_dir for that. v1 pull is free (no credit).
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  • Paid $2.95 USD. Build the deepest released San Francisco development evidence package with cross-source chronology, attention items, completeness, source gaps, provenance, and repeat-poll guidance through check_property_changes. Use this for development due diligence; use build_property_intelligence_pack for a lighter current snapshot. Unsupported or held jurisdictions fail before payment.
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  • Journey — last. Run gripforge_game_audit then gripforge_validate_release first: export a game whose verdict is complete and whose release is ready, or tell the user what is left. Prepare a download manifest for an existing web Game Kit project in the current workspace. Reuses the same player and HUD as hosted play, compiles only installed enabled kit runtimes, and lists the game configuration, static resources and Library assets to download. Does not publish the project or change its visibility. The hosted MCP cannot write local files: use gripforge game-export <project_id> <folder> locally, then npm run dev. The CLI verifies downloads and preserves local edits on updates (--check previews conflicts; --force backs up and replaces edits only when authorized). The delivered versions remain fixed until an explicit export update. Legacy kits and unpublished source overlays cannot be exported. net.* kits still need their online services. 0 credits.
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  • Store artistic intent on the existing Game Kit project (game.engine), separately from gameplay: look, world/theme, palette, proportions/materials/lighting notes and device budget. Read first, then set with expected_revision. Unspecified fields are preserved; null clears a field or the profile. Existing assets and rendering are not modified. Use this direction with map wizard.look, VFX look, asset prompts, lighting and UI tools, then inspect gripforge_game_asset_plan and actual-engine captures. 0 credits.
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  • Explain one game's rules and controls as titled steps, never a puzzle answer. Required game is a game id, not a board. Use this to teach a game. Use list_dailies to browse today's puzzles and open_daily to play.
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  • List the composable iDos Games game modules in the catalog — the same registry the local @idosgames/mcp server serves. Each entry has id, name, type (template = a complete ready-to-run game to start FROM, e.g. voxelcraft; feature = a system to add on top, e.g. store, quests, leaderboard), engine, genre, a short summary, what it 'provides' (its features), tags, preview media, a live demo url, 'inBase' (installed with the base in every new project), 'uses' (modules a game needs) and 'events' (topics it emits and listens to). Read 'provides' to reuse a ready module instead of building the feature from scratch, then get_module to pull its source. Read-only; takes no title_id.
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  • List the Edgegap agent skills: tested, step-by-step workflows for getting a multiplayer game online on Edgegap, with templates (Dockerfiles, matchmaker configs, Unity C# and Unreal C++ drop-ins) and known pitfalls. Before working on a game project, load the matching skill with edgegap_get_skill: edgegap-fishnet for Unity with FishNet, edgegap-purrnet for Unity with PurrNet, edgegap-unity for other Unity projects, edgegap-unreal for Unreal Engine, edgegap-manus for a browser game built with Manus, edgegap for any other engine or platform questions; it routes to the rest. No API call.
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