Enables Claude to control a running Unreal Engine editor via Epic's Python Remote Execution protocol, supporting asset import, actor manipulation, viewport screenshots, and arbitrary Python execution.
An MCP server that provides information about Utkarsh, including bio, skills, work experience, and portfolio projects, accessible via local stdio or remote HTTP with OAuth.
Provides build diagnostics and editor log tools for Unreal Engine AI development, enabling Live Coding builds, parsing compile errors, searching/filtering logs, and crash context.
Enables headless, commandlet-based control of Ascent's Unreal project through small named tools for running scripts, probing and editing actors/assets, managing maps, materials, Ultra Dynamic Sky presets, importing assets, taking screenshots, and verifying workflows with safeguards.
Indexes Unreal Engine project C++ source, config files, dependencies, gameplay tags, replication, asset references, and log categories into a SQLite database and exposes tools for AI assistants to query structural and config info.
An MCP server that gives AI agents broad control over Unreal Engine 5.7, enabling actor/asset/level management, Blueprint and material creation, screenshots, automation, and arbitrary editor Python execution.
Enables Claude Desktop to interact with Unreal Engine 5.3 via Remote Control API, creating and manipulating 3D objects from text prompts for scene building and editor control.
An MCP server that lets an AI agent drive Unreal Engine 5: create projects, import assets, build levels and Blueprints, configure replication, compile C++, run Play In Editor and package the game.
Controls Unreal Engine 5 editor from AI coding assistants, enabling 280 commands across 13 categories for materials, blueprints, Niagara VFX, and more.
Enables Unreal Engine editor development through typed Jev decisions and guarded MCP tools, including tool recommendation, diagnostic classification, scene inspection, and preview/apply blockout operations with undo.
MCP server for managing Adastrea game project information and Unreal Engine integration, enabling AI agents to store, retrieve, and manage comprehensive game development details.
Enables AI agents to control Unreal Engine 5 through natural language commands, using the Model Context Protocol and Remote Control API to build levels, change assets, and trigger blueprints.
Enables AI agents to inspect, search, and edit Unreal Engine animation data including sequences, montages, blend spaces, animation blueprints, skeletons, and skeletal meshes via 62 tools over MCP.
Enables natural language interaction with Unreal Engine, providing 127 tools across 16 subsystems for tasks like actor manipulation, asset management, blueprint creation, and more, using built-in Python and Remote Control plugins.
A server implementation that enables remote Python code execution in Unreal Engine environments, featuring automatic Unreal node discovery and management through a multicast network.
Enables AI clients to control Unreal Engine 5 editor for automated Blueprint authoring, level inspection, actor spawning, and other editor workflows via a local Python MCP server and UE plugin.
An MCP server that complements Epic's official Unreal Engine MCP server with 78 additional tools across 14 subsystems for build/cook/package, cinematics, Niagara, automation testing, source control, profiling, World Partition, and project maintenance, using Unreal's built-in Python and Remote Control plugins.
Enables AI assistants to control Unreal Engine via Remote Control API for game development automation, including asset management, actor control, level editing, animation, physics, visual effects, and cinematics creation through natural language.
Enables AI assistants to directly control and interact with the Unreal Editor through natural language, allowing tasks such as spawning actors, building levels, creating materials, and running Python scripts.
Provides deep source code analysis for Unreal Engine codebases, allowing AI assistants to understand C++ class structures, search code, and analyze subsystems.
A server that enables control of Unreal Engine 5.5+ using natural language commands, allowing users to create Blueprints, manipulate actors, work with nodes, manage project settings, and create UMG widgets through the Model Context Protocol.
Provides a retrieval/MCP knowledge server for the Unreal Engine Python API, enabling AI agents to retrieve real signatures and documentation before writing code.