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Unreal Engine MCP Server

License: MIT NPM Package MCP SDK Unreal Engine MCP Registry

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine via Remote Control API. Built with TypeScript and designed for game development automation.

Features

Core Capabilities

  • Asset Management - Browse, import, and create materials

  • Actor Control - Spawn, delete, and manipulate actors with physics

  • Editor Control - PIE sessions, camera, and viewport management

  • Level Management - Load/save levels, lighting, and environment building

  • Animation & Physics - Blueprints, state machines, ragdolls, constraints

  • Visual Effects - Niagara particles, GPU simulations, procedural effects

  • Sequencer - Cinematics, camera animations, and timeline control

  • Console Commands - Safe execution with dangerous command filtering

Quick Start

Prerequisites

  • Node.js 18+

  • Unreal Engine 5.0-5.6

  • Required UE Plugins (enable via Edit ▸ Plugins):

    • Remote Control API – core Remote Control HTTP/WS endpoints

    • Remote Control Web Interface – enables WebSocket bridge used by this server

    • Python Editor Script Plugin – exposes Python runtime for automation

    • Editor Scripting Utilities – unlocks Editor Actor/Asset subsystems used throughout the tools

    • Sequencer (built-in) – keep enabled for cinematic tools

    • Level Sequence Editor – required for manage_sequence operations

💡 After toggling any plugin, restart the editor to finalize activation. Keep Editor Scripting Utilities and Python Editor Script Plugin enabled prior to connecting, otherwise many subsystem-based tools (actor spawning, audio, foliage, UI widgets) will refuse to run for safety.

Plugin feature map

Plugin

Location

Used By

Notes

Remote Control API

Developer Tools ▸ Remote Control

All tools

Provides HTTP/WS endpoints consumed by the MCP bridge

Remote Control Web Interface

Developer Tools ▸ Remote Control

All tools

Enables persistent WebSocket session

Python Editor Script Plugin

Scripting

Landscapes, lighting, audio, physics, sequences, UI

Required for every Python execution path

Editor Scripting Utilities

Scripting

Actors, foliage, assets, landscapes, UI

Supplies Editor Actor/Asset subsystems in UE5.6

Sequencer

Built-in

Sequencer tools

Ensure not disabled in project settings

Level Sequence Editor

Animation

Sequencer tools

Activate before calling

manage_sequence

operations

Installation

Option 1: NPM Package (Recommended)

# Install globally npm install -g unreal-engine-mcp-server # Or install locally in your project npm install unreal-engine-mcp-server

Option 2: Clone and Build

# Clone the repository git clone https://github.com/ChiR24/Unreal_mcp.git cd Unreal_mcp # Install dependencies and build npm install npm run build # Run directly node dist/cli.js

Unreal Engine Configuration

Add to your project's Config/DefaultEngine.ini:

[/Script/PythonScriptPlugin.PythonScriptPluginSettings] bRemoteExecution=True bAllowRemotePythonExecution=True [/Script/RemoteControl.RemoteControlSettings] bAllowRemoteExecutionOfConsoleCommands=True bEnableRemoteExecution=True bAllowPythonExecution=True

Then enable Python execution in: Edit > Project Settings > Plugins > Remote Control

MCP Client Configuration

Claude Desktop / Cursor

For NPM Installation (Local)

{ "mcpServers": { "unreal-engine": { "command": "npx", "args": ["unreal-engine-mcp-server"], "env": { "UE_HOST": "127.0.0.1", "UE_RC_HTTP_PORT": "30010", "UE_RC_WS_PORT": "30020", "UE_PROJECT_PATH": "C:/Users/YourName/Documents/Unreal Projects/YourProject" } } } }

For Clone/Build Installation

{ "mcpServers": { "unreal-engine": { "command": "node", "args": ["path/to/Unreal_mcp/dist/cli.js"], "env": { "UE_HOST": "127.0.0.1", "UE_RC_HTTP_PORT": "30010", "UE_RC_WS_PORT": "30020", "UE_PROJECT_PATH": "C:/Users/YourName/Documents/Unreal Projects/YourProject" } } } }

Available Tools (13)

Tool

Description

manage_asset

List, create materials, import assets

control_actor

Spawn, delete actors, apply physics

control_editor

PIE control, camera, view modes

manage_level

Load/save levels, lighting

animation_physics

Animation blueprints, ragdolls

create_effect

Particles, Niagara, debug shapes

manage_blueprint

Create blueprints, add components

build_environment

Landscapes, terrain, foliage

system_control

Profiling, quality, UI, screenshots, Output Log reading

console_command

Direct console command execution

manage_rc

Remote Control presets

manage_sequence

Sequencer/cinematics

inspect

Object introspection

Key Features

  • Graceful Degradation - Server starts even without UE connection

  • Auto-Reconnection - Attempts reconnection every 10 seconds

  • Connection Timeout - 5-second timeout with configurable retries

  • Non-Intrusive Health Checks - Uses echo commands every 30 seconds

  • Command Safety - Blocks dangerous console commands

  • Input Flexibility - Vectors/rotators accept object or array format

  • Asset Caching - 10-second TTL for improved performance

Supported Asset Types

Blueprints, Materials, Textures, Static/Skeletal Meshes, Levels, Sounds, Particles, Niagara Systems

Example Console Commands

  • Statistics: stat fps, stat gpu, stat memory

  • View Modes: viewmode wireframe, viewmode unlit

  • Gameplay: slomo 0.5, god, fly

  • Rendering: r.screenpercentage 50, r.vsync 0

Configuration

Environment Variables

UE_HOST=127.0.0.1 # Unreal Engine host UE_RC_HTTP_PORT=30010 # Remote Control HTTP port UE_RC_WS_PORT=30020 # Remote Control WebSocket port UE_PROJECT_PATH="C:/Users/YourName/Documents/Unreal Projects/YourProject" # Absolute path to your .uproject file LOG_LEVEL=info # debug | info | warn | error

Docker

docker build -t unreal-mcp . docker run -it --rm unreal-mcp

Pull from Docker Hub

docker pull mcp/server/unreal-engine-mcp-server:latest docker run --rm -it mcp/server/unreal-engine-mcp-server:latest

Development

npm run build # Build TypeScript npm run lint # Run ESLint npm run lint:fix # Fix linting issues

Contributing

Contributions welcome! Please:

  • Include reproduction steps for bugs

  • Keep PRs focused and small

  • Follow existing code style

License

MIT - See LICENSE file

-
security - not tested
A
license - permissive license
-
quality - not tested

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/ChiR24/Unreal_mcp'

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