Enables AI assistants to control Blockbench projects via MCP, allowing them to create and delete cubes and inspect model structure. Provides tools for project info, element listing, and cube manipulation.
Enables AI to control Blockbench for creating and editing 3D models, especially Minecraft-style pets, weapons, and animations, through structured MCP tools and reference image processing.
Enables AI agents to build, texture, rig, and animate models in a live Blockbench editor through high-level workflow tools for rig construction, face painting, multi-angle capture, animation presets, and model auditing. Also provides a headless stdio mode that edits, validates, converts, and renders .bbmodel files without the editor running.
It enables Codex to inspect active Blockbench projects, capture viewports, make reversible draft edits, and connect geometry while preserving dimensions, groups, bounds, and Undo behavior.
Connects Claude AI to Blockbench through Model Context Protocol, enabling AI-assisted 3D modeling, texture creation, and block model manipulation with real-time command execution and feedback.
Connects Claude AI to Blockbench through the Model Context Protocol, enabling AI-assisted 3D modeling, texture creation, and block model manipulation. It supports creating, modifying, and deleting models, applying textures and materials, and tracking commands in real time.
Enables MCP clients to drive Blockbench Desktop locally for Minecraft model, UV, texture, animation, and export workflows. It provides typed operations, high-level task workflows, native controls, and inspection/verification tools over an authenticated loopback connection.